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Seegle

12
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A member registered Jan 06, 2023 · View creator page →

Creator of

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I'm really glad you liked those aspects of the game! 

I'm also glad to know you feel that way about the weapon switching, I'm realizing that's really more of a first-person shooter mechanic, isn't it?

As for the boss maybe I'll give the player a dodge ability as well as make the boss's movement more indicative as to were they're striking.

Thanks!

Embarrassingly, I thought I had taken care of that second room bug very early on in development but I guess it found it's way back last minute haha...  shouldn't be a difficult fix in the future though! 

Also really glad you liked my animations! my friend and I are really passionate about our art (hopefully it makes up for my buggy dev skills  -_-,)

Thanks again! <3

I thank you so much for you and your friends feedback, you've really made my evening! 

I like your observation to the fact that I basically nuked the claustrophobia meter with that one ability, It was my way of reducing the difficulty due to time constraints but it's been made more clear to me that I basically just made it obsolete. (maybe I will deplete it by adding a unique pick-up replenish instead?)

Embarrassingly I actually forgot about the gamepad support halfway through the jam, I'm glad it sounds like it surprisingly still worked though?

Also I'm glad the jumpscare did its job hehe, thank you so much again!! This has really motivated me to continue!

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I really enjoyed playing this one! the aesthetic is well rounded and nothing seems out of place.

My run was unfortunately ended early as I foolishly used the wall-cling ability mid north room transition and clipped into the ceiling, I feel like it really isn't that big an issue though as I shouldn't have done that in the first place, lol.

Will definitely try again later though as I really want to fight the mentioned boss!

Thanks for the feedback! I will try implement these changes soon.
 The boss you mentioned is defeated by shooting upward after shooting the canons, but considering another playtester's download wouldn't let them aim diagonally, I wouldn't be surprised if something else was amiss.

Thanks again for letting me know!

First off, Thanks for playing! And I'll take SMVM into consideration, and even if I'm unable to submit though, I'll still try and find a way to implement these changes. (And thanks again for letting me know about the file type!)

It has been successfully changed into a .zip!

Thank you so much for bringing this to my attention! Embarrassingly, this is actually my first time uploading any sort of windows file online as I'm primarily an apple user... and I'm now realizing I'm three minutes too late to changing this as submission changes are now locked though.
Lesson learned here, I'll see if I can't get in touch and request the change. Thanks again!

I feel so lucky to have found this on the odd chance that I stumbled onto itch develogs before bed, I really like this game as a game jam entry, can't wait to love it more!

Thank you very much!!

Ouugh I wish I thought of that, haha! nice!