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managed to play through the whole thing. the effort in the animation is apparent, ya'll spent a lot of time on that and it gives the whole game a real personality that's hard to create in these little jam time frames (or to be honest even in longer timeframes lol). the game itself has a lot of jankiness to it and there's not much feedback to a lot of things that really need feedback (as an obvious example the boss's jump attack doesn't have much feedback at all and definitely doesn't give any visual excuse as to why it removes most of your health). i really enjoyed how the characters at the beginning turned into platforms. i also think it could be really cool how you have to stop and aim and avoid missing, but i think since it stops your movement it should probably give you free range on where you aim. i like the idea of the claustrometer too, but they both felt like there just wasn't enough time to get them to a good place which is totally understandable. overall i'd say it feels really ambitious and i'd highly recommend rolling it over into the super metroidvania month that last 2 extra months. i think it could really shine with a little more work. overall very cool and i hope ya'll continue it!