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RXDDragonblade

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A member registered Nov 08, 2019 · View creator page →

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Controls don't really speak to an arcade game, and while running around and picking things up is fun for a short time, it's not particularly replayable.

Cute game. I feel the timer is kind of long for not a lot of variety in gameplay, so maybe consider a shorter game timer with certain pictures adding to the timer, or adding negatives that you don't want to take pictures of to prevent spam clicking.

Lots of fun, which I wasn't really expecting for a typing game. Enter with space took some getting used to, think I would prefer enter on mouse click with no backspace.

Button mashing is a lot of fun. Having to use the mouse for certain things does break the button mashing flow.

If you can figure out the timing to hit the bounces, you can get a pretty satisfying chain off, but the timing is incredibly tight with not much feedback on whether you need to be earlier or later.

Lots of character and great visuals. The ability to choose your attack patterns is a great idea, though some balancing may be necessary between them, since the last two have a much larger effective area and seem like objectively the best choices. The game also gets somewhat repetitive, as there is no fail condition and other than pressing one of two buttons to hit things, there isn't much to do.

Great visual and sound design. Could use better feedback towards which things to squeeze and which to ignore, more indication that the player should continue to squeeze (hold trigger rather than just pull). Game window could have it's size tweaked, bottom of the screen gets cut off. Overall good job!

Final Score: 21096. Lot's of fun. The art style is definitely interesting, and - along with the sound design - gives the game a very unique character. Could use a little more clarity on some mechanics - didn't realize I was healing by hitting things until the final fight of my run. But otherwise, great game.

Lots of fun. I do feel that it is a little difficult to tell what's in front of you - sometimes feels like I should be hitting an object but don't - which could be remedied by a higher camera angle. More variance in size between what's too large to be picked up and what isn't, as well as more visibly changing the tornado's size as it grows, would also help the player feel like they are progressing.