Hello, thanks for letting me know of a potential issue I will have to fix. Only the objects on the tables are to be thrown into the chest. The objects not on the table are aestetic. The objects that are on the table would spawn back on a table if they land on the floor quite possibly one of the objects from the table ended up on top of another object like one of the shelfs or behind one of the chest.
Ryan_Murphy
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Had a bit of fun, my headphones are broken at the moment so I could not give the audio a proper review. I like the visuals they are clear and clean kind of curious if the sprites and visuals where made by yourself? if they where I give good props. The game also is very smooth It took a bit for me to get it as it did not highlight the second box you click. The Ui is also really impressive especially those in the menus.
I like how smooth the tank feels to control. Got to the end with the big snake battle and he was very stubborn to die on the last bit of health.
Visually the particle effects are nice and the chaos is fun to see especially when there are many enemies on screen. The music is also a real toe tapper to listen to.
My only quip is the speed boost is a power up but it feels like a double edged sword you can use it to out run enemies but sometimes it can cause you to crash into enemies bullets if your trying to be precise.
Overall really good game.
Thanks for the feed back I am actually really happy to hear that both methods of travel are working well that part of making the game allways became a bug fest when I added something new.
I might have to consider removing that test tube as one of my buddies told me the same thing I used a script to teleport objects back to their starting position when they fall on the floor but I think their rotation is still the same when they go back to the table so I might make the test tube return to the table at a higher point.
Thats cool ( gives thumbs up) if your interested in making vr games I would say give it a go at some point.
The device I used when making the game was a quest 2 which is the more affordable the only downside is if you want to play pc games through it you will still need a decent computer but my computer was mid range and ran well with Unity. Also one technical issue which has to do with the lenses is that targets far away are difficult to see this was only a issue with Borderlands 2 VR and some levels in Payday 2 VR.
Its not that different to making other 3D games in Unity and there various ways to implement VR into a project.
I like the camera angle idea it reminds me of the classic 90s horror game cameras. The camera works in the top down sections but at other times it can be difficult with the amount enemies and the damage output of the magic leading to a bit of a difficulty spike. I do like how well it runs its very well optimised.