Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ryryry3319

9
Posts
14
Following
A member registered May 24, 2024

Recent community posts

Thanks Enzo, looking forward to playing future updates!

I finished episode 3 for the 0.3.5 build, here are some thoughts and hopefully constructive feedback.

Characters:

I like the female character designs and personalities.  The main character is a bit obnoxious though.  It seems weird he complains so much about being around these lovely ladies, and much of his dialog is really difficult to read.  I want to reach into the monitor and slap him so many times.

After the MC has intimate moments with the characters, it would be nice if the dialog changed slightly between them.  It seems like the "Chat" dialogs stay mostly the same, as if there is no relationship between the girls and the MC.


The Map and Day to Day Activities:

I feel like this is the roughest part of the game.  I feels like I'm hitting skip time constantly because there are so few events to do.  At first I tried going to the numerous locations to see if a random event would occur, but after days of nothing happening randomly, I just started skipping time until I saw a character portrait.

A few times in the game, there are some events that happen in sequence, but for some reason you need to skip through to the next day to see the next scene in an event that happens in the same day, which is really weird.

Is there ever anything to do on Sunday?  I end up skipping Sunday entirely each week.

Also, it was really strange that there were hardly any events with Claire at home.  I thought I was missing something in the early parts of the game, as I expected there to be at least some conversation or scene between the MC and Claire each day.  It seems like you'd at least be able to find her in the house and say Hi or something, but she's not in the Kitchen, the living room, or her room, pretty much ever.


Overall the game is pretty fun, and kept me interested enough to finish Episode 3.  I'll check in for future updates, good luck with the development Enzo!

haha, sure thing.  I'll check back in for future releases. Need to know what happens with Hitomi, and if Haruka ever loses her tsundere shell (assuming she will at some point).

Hello!  I completed a full playthrough of version 0.5.0, wanted to give my thoughts and hopefully constructive feedback. Thanks for making this game Loweki!

(note for others, there will be spoilers, though I'll try to avoid major things)

First of all, I enjoyed the game quite a bit, and I enjoyed interacting with the 3 main characters.  I liked how the characters all felt quite different, but were all likable in their own ways.

1.) Interactions

While I did enjoy the new or unique interactions with the characters, I did get tired of the repeating dialog scenes.  Maybe it's just the way I was playing the game, as I wasn't following the ( i ) hints super closely early on, but I kept seeing events such as the MC joking with Tori about renting a room dozens of times.  It would maybe be nice that instead of repeating that same dialog, it would only show it once, then subsequent times would show a "you hung out and chatted with Tori for a bit" type message.

This is probably ironic for a person playing H games to complain about, but I was not a fan of the word "corruption" being used.  It makes it seem like the MC is doing something against the will of the girls, but there wasn't an example of this in the game.  The girls were all willing and eager to participate in the events, so "corruption' just seems like an odd word choice.  It also seems weird to have separate stats for corruption and intimacy, when they could likely be the same number.  Also, maybe it's just not in this build of the game, but is there any Exhibitionist content in the game?  I see the stat for it, but I'm surprised Ami had a 0 in it, since she's so open minded about nudity.

Not sure how I did this, but I also noticed a bug where I initiated a handjob scene with Ami in the onsen, and the dialog said I keep coming back for more, even though it was the first sexual encounter I had seen in the game.  I later saw a separate handjob scene that seemed like it was supposed to be the first sexual encounter, so maybe the variables got out of sync slightly on those events.

For the sleeping with girls events, perhaps this is planned, but it would be nice if those events varied slightly based on intimacy level.  It seems odd that after sleeping in the same bed as Ami 40 times that she'd still just be "checking" on things in the morning, instead of initiating anything.  Also, after the Tori sleepwalking events, I was hoping for more exciting things at night regarding the sleeping with Tori menu choices.

2.) Onsen management

I'm not sure if this is planned or not, but it would be nice to have content or events regarding the guests of the Onsen.  The game seems to contradict itself by showing Tori at the front desk always saying she's busy working, but there's never any signs of a guest showing up.  The Onsen is private for some reason, and the commons room is always empty even though guests are supposedly buying vending machine things constantly.

On that note, it seems weird that the main source of income is taking money out of a vending machine.  Why not have Tori give you money at the end of each week based on all the guests staying at the Onsen?  It would also be nice if the MC could do things to help the guests feel more comfortable, to earn more revenue.

3.) Other notes

Is there much point to the Spy Camera?  I like to try and play the "nice guy" persona in these types of games, so I avoided buying the spy camera until there was nothing left to buy.  I expected it to show views of the onsen or something pervy, but was surprised to see it only shows random scenes of Ami in the commons room.

It would be cool if you could do cosplay photo shoots with Tori and Ami together, or other photoshoots besides just cosplay, such as ones in the Onsen.  There could also be an event where you take some tasteful photos of Tori or Ami in the Onsen to use in brochures or flyers about the onsen to bring in more guests and earn more revenue.

It would be neat if the characters from Lysia's lab would visit the Onsen at times, to use the Onsen or get a massage.  On that note, you could give massages to Tori, Ami, or Lysia instead of just the tattooed girl.

Another suggestion, once intimacy is high enough, maybe a scene where you join Ami in the shower, instead of her kicking you out every time.

Anyway, overall I really enjoyed the game, and I'm looking forward to future updates.  Keep em coming Loweki!

(2 edits)

Hello! I played through the 0.14.4 release over the last couple of days.  I wanted to share my comments and hopefully constructive feedback.

(Note to others: I'll try to avoid bigger spoilers, but there will be some in this comment)

First of all, there is an impressive amount of interactivity for a Ren'Py game, so props to you!  I've played quite a few that have very few game play elements, whereas Another World is almost entirely game play.


For reference, in my first playthrough, I did manage to pay off the restaurant debt, buy my house, and acquire the Elf.  I believe I was at level 24 when the game ended. (managed to buy 2 of the 10k exp potions by end of month 3)

1.) Restaurant Management

I liked the permanent upgrades to increase the percentage customers would pay, number of customers, extra dishes, etc.  I thought they were affordable and I could see the immediate effect of them, which was fantastic.

The "Cooking" and "Working" menus were a bit cumbersome.  It might be tricky, but it would be nice if those 2 menus could be combined in some way.  You could add dishes to the menu, but then cook additional dishes right there if you needed to.

We also really need a +10 button for cooking dishes, instead of just a "cook 1" or "cook all".


When buying ingredients, the Market is a bit annoying to be honest.  Early in the game, the raw ingredient prices seem absurdly high.  Towards the end of the game I would out the entire market each Monday, then use up every ingredient the same day to make around 9k I think.  It would be nice if the ingredients varied in price, so maybe 1 week the eggs are cheap, but raw meat is more expensive, just for some variety.  Another suggestion would be to maybe have themed events, such as a festival that brings in lots of adventurers wanting Steak, or a fishing derby where everybody wants salmon or cod.  On those days the costs of those dishes could be 2x or 3x the price to make tons of money, and if you had a stockpile of raw resources ahead of time, you could make bank.

More recipes would be nice, but could also overcomplicate things if ingredients overlap.

Also, I think it would be nice but not essential to see a breakdown of how my set prices ended up with the income I'd get at the end of a restaurant open shift.


2.) Adventuring / Combat

This is definitely the most painful part of the game, no pun intended.  It seemed like I'd either obliterate the enemy, or they'd obliterate me.  It never felt like there was any strategy besides hoping for a better random draw of what enemy you fought, or what stats I selected when leveling up.  I'm not sure if others feel this way, but there are maybe 20 different skills/spells, but I never found a reason to use any of them besides the default 2 energy attack.   I tried playing around with the fire attack, but fights never lasted long enough for the burn, bleed, or poison effects to matter, at least not over the added bonus damage of the first skill.  

Shield, Heal, and Regenerate seem completely useless.  If Heal fully healed my character, it would be great.  But it typically healed less than the enemy would do in a single attack.  Enemy hits me for 40 damage, I use all my energy to heal for 35 health, yay...  Enemy attacks again for 40.  At least make the energy cost of heal, shield, and regenerate 1 point, so you could maybe attack once or twice before activating one of them.

As a suggestion, it would be nice if combat would sometimes drop loot you could sell to the market for extra cash.  Things like artifacts, gems, treasure.  Maybe you could find artifacts that give bonuses to the restaurant, dating elements, or combat.  (Example: Pendant of Charm, gives 3% bonus Heart Gain when talking with characters, or Sword Hilt, reduces physical damage by 5%, etc).

It would also be nice if enemies have particular weaknesses, such as the Boar being weak to fire, so there would be reasons to use the other skills.

Also, I think the overall difficulty of combat should be reduced considerably.  At level 24, I would still get killed by level 12 Wolves every time.  

I'm not sure if others encountered this bug, but when I first beat the boss of combat area 2 (the boar) in month 2, I got 2 stars, and the Strange Stone, but the stone never appeared in my inventory.  I was able to fight the boss another several times, and it would say 2 stars each time, with a Strange Stone as the reward.  I couldn't complete the quest to turn in the strange stone though.   Eventually, not sure if it was when I got to month 3 or what, but I was able to finally see the Strange Stone in my inventory and complete the quest to get 10k money.  I then was able to get the combat area 2 boss to give 3 stars and make that area Sweepable.


3.) Dating / Relationships

(More spoilers in this part, everybody)

The interactions between Hitomi and the main character are very awkward, for far too long.  Then it jumps off the cliff from awkward side glances to sex with almost no development in between.  I like that the main character is a nice guy, as that's my preferred personality type in these types of games, but he could at least have a bit more confidence.

The time it takes to build up the heart gauges is way too long.  It makes it so you have to see the same scenes or dialog way too often.  I chose the Speaker class, so I had free time to build up the heart gauges, and it was still painfully long to get anywhere.

(biggest spoilers) at the end of the game, the scenes with the sick characters are just awkward.  I expected a pivotal decision point where I'd either have to give my life saving potion to a character, or take it myself.  There was a scene with a decision point, but I guess it was for just giving a health potion, not a cure potion?  I was confused because I then used a cure potion later??  Also, it would have been nice to have some kind of button or interaction point in the character's room so I could check on her.  I kept going in and out of rooms to see if anything was different, and it never was.

On that note, I think the Signs icon to go into the different bedrooms should go away, in favor of just having sleep and shower icons.  It was annoying to have to hit the Sign button, then Bathroom, then Shower, then yes, then Sign, Bedroom, Sleep.  Addition icons could appear if there was some interaction that could happen with other characters in a bedroom.

4.) The House and the Elf

I honestly felt like the 10k house and the elf slave parts of the game could completely go away.  They seemed really forced, with no perceived benefit.  From what I could tell, you can't invite characters to your house, even though the dialog suggests you can.  Nothing ever develops with the Elf, though I imagine that's just because of this being version 0.14 of the game.

Rather than buying a slave, which seems like the main character's personality would be totally against, why not have a way of recruiting adventurers to your party to assist you in gathering resources or combat?  Hire somebody to go find Herbs or Mushrooms, Hire somebody to heal you in battle, etc.  I would have gladly paid good money to have some help in battle.

The house also seems to have no benefit.  You can even ignore it and keep sleeping at Hitomi's house, which just seems really weird.  Wouldn't Hitomi and Haruka be weirded out by you moving out to your own house, only to stop by, use their shower, and sleep in the bed again?

If the bed you were sleeping on at Hitomi's was some attic crawlspace cot, and uncomfortable, it would be cool if you could gain some boost or benefit from having your own house, such as 30% boost to HP for the next day if you slept in your own place.


Anyway, thanks for reading!

All in all, the game has a lot of promise, and I obviously enjoyed it enough to make it through all 3 months.  I realize the game is a work in progress, so the ending is not there to stay, but it would definitely be nice to have some kind of text or wrap up that said "Thanks for playing, in future builds you can find out what happens with X, Y, or Z".

I replayed this just a few days ago to get more inspiration for the ren'py game I'm working on.  As a funny aside, I was listening to a song and the rhythm matches really well for the fast scenes with Shay.  Song is "Never Get It Right (Shura Remix)" by Ines Rae, Kinouste & Shura.  Looking forward to the next update!

Awesome news, thanks for the update!  I started re-playing this recently to help inspire my own VN development.  This is definitely one of the most well made ones I've played!

Sorry to hear about your loss.  The game can wait, take care of yourself and family.

Excited for the next update, take your time!