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(+2)

I finished episode 3 for the 0.3.5 build, here are some thoughts and hopefully constructive feedback.

Characters:

I like the female character designs and personalities.  The main character is a bit obnoxious though.  It seems weird he complains so much about being around these lovely ladies, and much of his dialog is really difficult to read.  I want to reach into the monitor and slap him so many times.

After the MC has intimate moments with the characters, it would be nice if the dialog changed slightly between them.  It seems like the "Chat" dialogs stay mostly the same, as if there is no relationship between the girls and the MC.


The Map and Day to Day Activities:

I feel like this is the roughest part of the game.  I feels like I'm hitting skip time constantly because there are so few events to do.  At first I tried going to the numerous locations to see if a random event would occur, but after days of nothing happening randomly, I just started skipping time until I saw a character portrait.

A few times in the game, there are some events that happen in sequence, but for some reason you need to skip through to the next day to see the next scene in an event that happens in the same day, which is really weird.

Is there ever anything to do on Sunday?  I end up skipping Sunday entirely each week.

Also, it was really strange that there were hardly any events with Claire at home.  I thought I was missing something in the early parts of the game, as I expected there to be at least some conversation or scene between the MC and Claire each day.  It seems like you'd at least be able to find her in the house and say Hi or something, but she's not in the Kitchen, the living room, or her room, pretty much ever.


Overall the game is pretty fun, and kept me interested enough to finish Episode 3.  I'll check in for future updates, good luck with the development Enzo!

(-2)

Thank you so much for your thoughtful feedback; it’s incredibly helpful for me.

To answer your questions, first of all, the “nothing to do” feeling in the early parts of the story is intentional. This is because each update focuses heavily on advancing the main storyline. Since the game design differs from traditional visual novels, it’s set in a large map with a vast world-building element. If I were to spend an equal amount of time in every update enriching the “Breadth(Scope)” aspects, the amount of main story content players would experience would be significantly reduced. My approach is to prioritize progressing the main story and then circle back in future updates to add more daily-life interactions and side stories for the main character and other characters.

I understand that this update pattern might feel inconvenient for players who follow updates regularly, but it seems to be the best trade-off for now. For instance, if a player starts the game at version 0.8 or 0.9, they might find that there are plenty of different events and interactions already waiting for them to explore in the early game.

Regarding daily activities, since you’ve played the content in 0.3.5, you might have noticed dialogue interactions for Claire, Eileen, Rachael, and Lillian on the map. Trust me, I’ll be adding more character interactions in the future. In the 0.4 update, I plan to include fixed dialogues for Claire at home as well as new dialogues for Taylor, Olivia, and Nya. Of course, I’m not sure if I’ll be able to finish everything on time, as it’s a substantial workload, but I’ll do my best to make it happen so players can chat with their favorite girls.

To make up for the wait between updates, I’ve also been including unique small stories in each version. These are meant as little bonuses for the players who support me and follow the game through its development.

As for the character design, it’s completely understandable that you find the main character a bit annoying. That’s intentional—right now, he’s still a rookie(or you may call him Noob lol) who doesn’t know much, whether it’s about relationships or work.
(Any more, and I’d be spoiling things, haha! But you can look forward to how he develops in the future.)

Thank you again for your support and feedback!

(+1)

Thanks Enzo, looking forward to playing future updates!