This is a really well-put-together game. The visual elements make it very clear to the player what cards have what effects, adding up to a sort of boiled down RPG experience. Interesting take on the theme, I like how you can always reverse your path if you get stuck in an impossible position. One of the most unique entries I've seen so far.
Goldey2
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Really cool game! Your level design is phenomenal, requiring a complete understanding of the mechanics before they can move on. All of the controls feel intuitive to use, though the physics are a little funky sometimes. I love all the little nice touches, like the scientists in the background and the screen effect while rewinding or paused. Amazing job!
Really cool game! Your level design is phenomenal, requiring a complete understanding of the mechanics before they can move on. All of the controls feel intuitive to use, though the physics are a little funky sometimes. I love all the little nice touches, like the scientists in the background and the screen effect while rewinding or paused. Amazing job!
This is a very impressive game! The core mechanic is extremely clever and is a great starting point for a ton of clever puzzles. The way the potions you use are displayed on a timeline makes it easy to visualize what you are doing. Especially for the early levels, the level design is effective at teaching the player the basic mechanics, and the help screen you can access at any point is super handy. The music and atmosphere definitely matches the tone of the game. The only problem I can see is that the physics are a bit slow and janky sometimes, though I really like the potion placing controls. One of my favorite games of the jam so far, and for sure the best puzzle game I've encountered. Great job, can't wait to see more levels and more potions!
I like the choose-how-far-you-push mechanic that mixes up the old sokoban formula a little bit. This pairs well with the rewind mechanic in interesting ways because of the time limit. Also the graphics and animations are well done and smooth. It could be made a bit clearer what switches and buttons active and deactivate what doors though.