Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

saantonandre

27
Posts
2
Topics
68
Followers
14
Following
A member registered Apr 04, 2019 · View creator page →

Creator of

Recent community posts

Post your fumobeats here

.

Yes I've published it there too

Pog

Thanks, it's a pity that I really chose an idea so late into the jam, it ispired me for so much stuff that I'll probably come back to this prototype in the future :)

Pretty solid, also I liked the colors and style consistency :)

Really liking the music even after several playthrough, it just really hits so well and just fits the gameplay in some ways I cant explain.
But mostly I'm deep into the lore of the guy, what did he do to find himself in a graveyard with aliens, barrels and katanas cooperating to kill him? where he goin?
I just finally managed to win (because somehow the game stopped shooting bullets for 20 seconds) but it doesn't explain anything, it all ends up on a cliffhanger.

You owe me a sequel with answers

Thanks :)
You're right, sorry for your ears... both for the hit sound and my terrible BGM hahah.
I still get PTSD from hearing it the whole time during development.

(1 edit)

Thanks! I unexpectedly had fun with it too, also had so many ideas around the charged strike but didn't make it in time to even finish the main mode, set apart additional mechanics :(

By the way I didn't make a sprite for each direction, in the attack state it appears over the player as a separate entity jointed to the shoulder, and rotated towards the mouse (this also helps calculating the fist hitbox based on the rotation)


:)

I really like the premise, this is also probably the most 'DESTROY'-screaming game out of there! 

Holy sh*t love the touhou vibes, and the spritework, good job happ!
Still trying to survive more than 20 seconds, those projectiles are sooo fast

Thanks a lot ;D

ooh, that's really good for a blind run, thanks! :)

Thanks for the feedback!! Glad you liked it :) yeah, maybe the platforming is a bit undertuned, will work on that 

No, they have no names...

The Overlord has always been referred to as "Overlord" or "evil Overlord" by occasional visitors, so he grew accustomed to introduce himself as that too.
The ghost has been wandering for so long that she forgot her past life, I call her ghost girl. She has been called with dispregiative names by several mortals, as she often tricked, scared, mocked them until their -natural- death; after centuries she eventually got tired of it, since when they die it's forever and she can just mock them for a tiny fraction of time. This was before she met the Overlord

Thanks Mr. OverlordsNewMansionMaster !!!
I'm sorry but this version of the game is a little older than the others that I've published, you should play it on Newgrounds or Kongregate to earn the golden skin 

Oh almost forgot about the secret book, you're the first one to have actually found it hahah

fratm :(

Thanks for this video :)
That's my bad if that was too difficult, it means I couldn't explain the mechanics properly!

yeah, in the alpha version x)

Please teach me! people keep reporting me that but I cannot reproduce it so it's really hard to fix :'(

Already hotfixed :) don't expect anything special hahaha

Oh nevermind, don't bother going for the book. Due to recent changes in the physics you can't reach that place anymore :x

Will fix that asap

Hey thanks for playing this far!
That is the last level and it is here as a placeholder... so there's nothing to see anyway, except for one last book to the right of that map.
Your progress is saved, you can always refresh and continue :)
I'm gonna add the respawn button (along with the reworked maps and new mechanics) in the next patch

Thanks again for the feedback, I've just made some levels a little bit easier :)
I won't implement checkpoints for tiny maps like those tho, otherwise the players wouldn't get punished at all

(1 edit)

it's not an obvious mechanic, I know, but you can dash into balls to get bounced away, I've explained it poorly in that tutorial book... thanks for playing anyway :)