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SabsBaka

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A member registered Mar 04, 2021 · View creator page →

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(1 edit)

Thanks for the feedback, it means a lot!!
It was just a prototype, but I'm really glad you guys enjoyed <3

Hey, Glad you liked it!

Thanks for your feedback! I had a lot more things to implement, but unfortunately I haven't the time to do it. 

Thanks! ☺

Glad you enjoyed!

(1 edit)

Hey, I'm really glad you liked!!! 😊
Yes, I did used pymunk Much more was in my plans, but learning shaders taked a lot of my time haha

Thanks for the feedback!
What I use to merge the water particles is an algorithm called metaballs, in short you go through all the pixels on the screen and sum the distance between the particles and that pixel. If the sum value is high enough then the pixel is rendered as water.

I completely forgot the source code, if you want to check it out: https://github.com/GuilOliveira/MyWaterBox

Hey, I'm glad you liked! Yes, I did used shaders, if you want to know more abot this water magic, its called metaballs :)

Nice!
Now i want my 50%

O DARK SOULS DOS JOGOS DE LABIRINTO
muito bom

Awesome