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A jam submission

My S̶a̶n̶d̶ WaterBoxView game page

Just a simple sand... WATER! box :)
Submitted by SabsBaka — 7 minutes, 33 seconds before the deadline
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My S̶a̶n̶d̶ WaterBox's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#33.8344.200
Polish#143.0123.300
Theme#193.4693.800
Artistry#222.6472.900
Overall#222.9583.240
Challenge#251.8262.000

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Really fun physics👏 The water looks cool with the black outline. Cool game!

Developer

Hey, Glad you liked it!

Submitted

I like the feel of the water, and the physics simulation is fun too, although a bit limited. I wish we had control over line width or color, but I'm being nit-picky. Overall very fun to play around with :)

Developer

Thanks for your feedback! I had a lot more things to implement, but unfortunately I haven't the time to do it. 

Submitted(+1)

I know the feeling .. T-T

Jam HostSubmitted(+1)

Hi! I played your game on stream on the Pygame Community Youtube channel. If you weren't in the stream, and wanted to check out my playthrough and opinions, there are timestamps in the description. Apologies for any audio cutting issues.

Jam HostSubmitted(+1)

Cool physics sim

Developer

Thanks! ☺

Submitted

The physics of water is very satisfactory

Developer

Glad you enjoyed!

Submitted

Found the button that reverse the gravity direction! I didn't know what metaballs where before your game, thanks! For the rest, I assume you used pymunk? Great game, really polished! 

Developer (1 edit) (+1)

Hey, I'm really glad you liked!!! 😊
Yes, I did used pymunk Much more was in my plans, but learning shaders taked a lot of my time haha

Submitted

This is actually pretty cool! I am interested in knowing further how you did it. A small overview explanation should do. The physics is handled by pymunk, but how do the water droplets “merge”? Also, you should try linking the source code in the page, it is mentioned in the rules. Overall, pretty amazing game!

Developer(+1)

Thanks for the feedback!
What I use to merge the water particles is an algorithm called metaballs, in short you go through all the pixels on the screen and sum the distance between the particles and that pixel. If the sum value is high enough then the pixel is rendered as water.

I completely forgot the source code, if you want to check it out: https://github.com/GuilOliveira/MyWaterBox

Submitted(+1)

Oh wonderful! Thanks for the detailed description of metaballs :)

Submitted

Yes, this is definitely water! I like how water drops weilds together, looks cool. Do you use some shaders magic?

Developer

Hey, I'm glad you liked! Yes, I did used shaders, if you want to know more abot this water magic, its called metaballs :)