Thanks for gettin' back to me!
I was able to resolve the issue today, confirmed it was an issue with my obj export. I'll send both the OBJ's along if you're curious to compare them. They're exported from Maya (I think the issue was an unexpected type of material/shader).
Sadware Computer Club
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I enjoyed the wall sliding and jumping. I like the protagonists design :)
There was a bug during one of my playthroughs where my character didn't respawn after dying on a laser mine/obstacle. justa heads up. A tiny recommendation; script the camera so it doesn't move every time you jump; only when he approaches the edge of the screen. Keep up the good work!
Love the art and game feel, camera and movement feels nice. Lots of good pixel work on many items.
I think items should be equipable or useable with a right click, and they should have some sort of label on mouseover in the inventory; but I understand we were on a short time constraint. It's difficult to craft a sleeping bag on time :P Gorgeous, overall.
Thank you very much for the feedback! I appreciate your attention to all the details!
-Each monster's death does result in a flower growing on their grave 15 or 20 seconds later
-Similarly, the planet will turn green a few seconds after your players death
-The blue monster was fun to draw! He's inspired by Buddhist depictions of the demon Mara. I've now edited it slightly, however.
ah yes! he is a Ippon-Datara! prolly my favorite AI in the game but also the most dangerous.
I like the player's attacking and defending poses!
I recommend a more visible visual cue to warn of a anticipated slime's incoming attack- I noticed there is an "angry vein" symbol that appears above their head- but I would make it appear sooner- or make the slime graphic vibrate/shake as well. Keep jamming!
Challenge accepted! Although, it's not a shooter at all. HyperOptic: First-Person Simulation. My entry is a fiber optic inspired racing game.