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Saikoya

6
Posts
2
Following
A member registered May 07, 2024

Recent community posts

Great game, good idea, great execution. My only complaint is that the carts are a bit slow to move, so it feels like you're always waiting on the game to do what you're thinking. Was expecting a reversal of some kind and the ending was hilarious.

Cool game, even if simple because it's a game jam. I really like how you can hit the goblins while they are on the way back, there are a lot of ideas to be had with that concept, like being able to place some units (although not all of them so some still get captured) on the side of the path to hit the enemies both on the way it and out. Could also be interesting if the workers got captured before the princess too.

Cool game, even if simple because it's a game jam. I really like how you can hit the goblins while they are on the way back, there are a lot of ideas to be had with that concept, like being able to place some units (although not all of them so some still get captured) on the side of the path to hit the enemies both on the way it and out. Could also be interesting if the workers got captured before the princess too.

Very cool ideas. Really liked the concept of blocking bullets of your color for the other character, I can see that idea being pushed to some absurd degree like in most insane difficulty of bullet hell games.

Been having a great time with the game so far, not sure if it's because I'm on my first run and mostly using up time to research or build the characters but it's a bit hard to know how to get scenes in the camp (player feedback is a little slow in general). An indicator that something will happen when you spend time with a character in a specific place would be nice. The only thing I feel is really missing is being able to save more freely : the camp and dungeon segments can get quite long.

Very enjoyable game. Very impressive !
Really appreciated the overall Aesthetic, it all fits nicely together. (Maybe the chibi in the tying up instructions poster is the one thing that tonally stands out)
Having instructions be part of the decor is a really nice touch. A bit overwhelming since they all are available at once rather than progressively introduced. I was a bit confused in regards to the numbers displayed next to the restraint type (only figured out what they mean and that you have to interrupt the binding to have lower levels by reading other reviews) and where to click to do the purple binding.
The one thing lacking is probably feedback to the player after their actions.
Maybe another idea to go further would be to have lighter capture elements come into play in the middle of determining if the agent is a spy or not.