Thank you for making a playthrough of the game and enjoying it! I reworked the final boss fight yesterday to be way less unfair, annoying and tedious!
SaintPesticide
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Thank you for playing and enjoying the game! You can ask any questions about it's development, I would love to answer them!
This game took 3 months to develop, but took 4 months to release, due to college. We couldn't find the time or energy to finish the cover art and I couldn't release the game without it.
Hello, to break the blue crystal barrier you need to perform a perfect strike, for which you need to release the attack button right after the cyan flash and sound indicator. It's a timing thing.
Those gates are there to teach this mechanic, as it is very useful and important in combat.
The "for older pcs" game version does not work on Windows 11 due to an engine issue or an issue of the OC itself. So far there is no way to fix this, so I recommend sticking to the main Vulkan version.
Thank you for commenting!
OpenGL Godot games have some issue with Windows 11 where it leads to this black screen. I sadly cannot do anything about it, as it is either an issue with Windows 11 support of OpenGl or an engine issue, which has no ways around it at the moment.
That's why the game is available both with Vulkan and OpenGL renderer.
Thank you for your feedback and for playing the game!
The 2 block jump can be completed by quickly double-tapping the jump button, which let's you jump higher. This is mentioned in the tutorial, but I will add another mention on this mechanic near the place of this junp.
Glass doors are designed as literal skill checks, as this timed attack is a very important mechanic to learn to experience the game's combat to it's fullest.
Middle mouse attacks are a bit slower than other two, but seems like I will still have to play around with balance, so thank you for taking your time to provide your observations and thoughts!