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SaintPesticide

26
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A member registered Oct 13, 2018 · View creator page →

Creator of

Recent community posts

Thank you for making a playthrough of the game and enjoying it! I reworked the final boss fight yesterday to be way less unfair, annoying and tedious!

Thank you for playing and enjoying the game! You can ask any questions about it's development, I would love to answer them!


This game took 3 months to develop, but took 4 months to release, due to college. We couldn't find the time or energy to finish the cover art and I couldn't release the game without it.

I hope you can excuse my terrible grammar here and weird mistakes. I am currently sick with bronchitis and my brain is not working very well.

Whoops! I accidentally uploaded the wrong build yesterday, but fixed it to the right one just now.

Thank you for playing the game! I added sprint toggle in today's patch : )

Thank you for playing the game and enjoying it! I appreciate it a lot : )

Damn, I don't remember if I ever tried it on my own CRT, you just gave me an idea!

Hello, to break the blue crystal barrier you need to perform a perfect strike, for which you need to release the attack button right after the cyan flash and sound indicator. It's a timing thing.

Those gates are there to teach this mechanic, as it is very useful and important in combat.

The "for older pcs" game version does not work on Windows 11 due to an engine issue or an issue of the OC itself. So far there is no way to fix this, so I recommend sticking to the main Vulkan version.

Thank you for your feedback! There is indeed only one ending.

When you drop into the hallway leading to this mini-boss you can turn left or right in the green healing crystal room before this fight, which will lead you to a staircase to the two balconies above the corridor at the end of which will be the way back!

Thank you for enjoying the game!

Thank you for playing and enjoying the game!

That's not the Wyrm getting to you, but an actual bug existing in the game!

Thank you for commenting!

OpenGL Godot games have some issue with Windows 11 where it leads to this black screen. I sadly cannot do anything about it, as it is either an issue with Windows 11 support of OpenGl or an engine issue, which has no ways around it at the moment.

That's why the game is available both with Vulkan and OpenGL renderer.

There is an attack speed, movement speed and jump height boost on landing a perfect hit, so it's not the wyrm messing with ya! You just have a keen eye for small mechanics like that.


This boost can also stack to crazy amounts : )

This game is made using Godot engine 4.3!

Thank you for your feedback and for playing the game!


The 2 block jump can be completed by quickly double-tapping the jump button, which let's you jump higher. This is mentioned in the tutorial, but I will add another mention on this mechanic near the place of this junp.


Glass doors are designed as literal skill checks, as this timed attack is a very important mechanic to learn to experience the game's combat to it's fullest.


Middle mouse attacks are a bit slower than other two, but seems like I will still have to play around with balance, so thank you for taking your time to provide your observations and thoughts!

Will do my best to make one in the nearest days! But for now I can say that the Vulkan windows build works through proton.

The style and art is awesome, the idea is really cool. You've created a very nice vibe. Hope to see more projects from you.

A beautiful game with a lovely artstyle,a cast of charming characters and a plot that grabs your attention and interest from the beginning! Great work!

Made me feel really weird in the end, loved it!

This such a great little game, pretty art, interesting short story and a pretty nice soundtrack, i love it.

Love it, can't wait for more content and updates.

A really nice, cute and simple puzzle with an interesting main mechaniс and calm enjoyable music. It would be cool if the idea was expanded and there would be different types of blocks, like blocks with trampolines or moving blocks or even rotating blocks.

Nevermiss community · Created a new topic test

1512

this is so fucking gooood