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SakdOs

27
Posts
2
Following
A member registered Jun 11, 2020

Creator of

Recent community posts

It's really something special ! It was sooo interesting to play ! Great voice acting for a solo game jam project :p

Thanks ! Yep we're aware of that, and it's difficult to fix because it's depends of the browser. (Edge seems to have the be perf) 

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I'm not use to text based minimalistic games like that but it was very interesting to see your take on game dev with sharing just the python code. I enjoy it !

A bit difficult to understand at first glance

Great game , especially for a jam ! This type of game are generally in coop so it was a much challenging experience. 

Its oddly satisfying to make the bot climb !

And as others wrote, it was difficult to understand at first what to do and how to find the machines, but after a couple of try it's become clear. (Classic Jam problem haha)

Thaaanks ! 

There is two loose condition : lost all your base or the timer reach 0:00 . You have only 4mn until your shift end, so you have to secure the 10 base quick!

Oh ! It's so satisfying to read your comment as it is exactly the experience we wanted to create!

Thanks for your post ! It was, indeed, the idea of the joke that made us choose this concept ahah

Yeaaaaah ! When you realize we spend 4 days just to make this joke. x)

Simple but great execution ! I really appreciate the explanation on how it was made ! Thx ! English is not my first language so I'm not sure about the interpretation of the theme :p 

This game looks very cool but I don't know how to follow the tutorial, I don't find the first step : click on the pouch on the shelf don't do anything for me, and there is no seeds on the table ? I try on Web & Windows build.

The art style is really clean, the opening menu illustration is SO great. But It was hard for me to enjoy playing, even with the tutorial Gif, it was difficult to understand why the map was going one side or the other and I loosed everytime with the 2nd or 3thr gem in hand. But the core idea is great.

The concept fit perfectly the theme ! It was not easy to manipulate the red square but it worked !
The sounds were a bit aggressives for my taste and I'm sure you didn't had the time to polish this, but great idea tho and congrats for your entry ! 

The idea and execution are so cool ! I really liked to help this smol lizard ! 

The idea and execution are so cool ! I really liked to help this smol lizard ! 

The choice that this concept give is super interesting ! I initially thought my merge were going to carry on the next battle, and I was "OMG this could SCALE so much" !
But as it is, it's still fun and a bit challenging ! I need to understand more the balance to meet the boss. First run 2win, 2nd 3Win, I don't have the best strategy right now ^^

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Oh ! I saw your screenshot on the discord so I noted to search for your game ! 
I really liked the concept. Challenging but chill, It reward slow movement.
The best moment was when I knock down my snowman with the glass glob, 10/10 will cry again.
Also very cosy art style, enjoyed it !

So proud of our work ! PIOU PIOU PIOU

I'm so proud of the feeling of the game ! Very satisfying to shoot with this big weapon haha.
Hope everyone had a great jam !

So excited !!

I finished all 65 levels in 3 stars! (Android version)

I'd advise anyone who visits this page to try out the game.

Here's an enthusiastic feedback: I expected to test a little arcade game of brick-breaker in space, and I ended up following a very likeable character in a rather personal story. We follow Sunny through the discovery of original gameplay mechanics. And the game challenge us with boss battles that are as good as they are unexpected for a game of this genre. I remember the names of the bosses and the issues they bring in Sunny's journey, and that's a real marker of success.

Congrats for this project, and thanks for the PostMortem.

Translated with DeepL.com (free version)

J'ai fini les 65 niveaux en 3 étoiles ! (version Android)
Je conseille toute personne qui passe par cette page de tester le jeu.

Voici un retour enthousiaste : On s'attend à tester un petit jeu arcade de casse brique dans l'espace, et on finit par suivre un personnage très attachant dans une histoire assez personnelle. On suit Sunny via la découverte de mécaniques de gameplay super variées à mettre en pratique dans des combats de boss aussi bons que inattendus pour un jeu de ce genre. Je me souviens des noms des boss et de la problématique qu'ils soulèvent chacun dans le parcours de Sunny, et ça c'est vraiment un marqueur de réussite.

Bravo pour ce projet, et merci pour le PostMortem !

BRAVO !

Count me in ! 

Ravis de mettre mes mains sur les 65 niveaux ! Même si cela veut dire devoir faire l'expérience de la "Mauvaise" fin :'( 

Ton travail est super inspirant, il n'y a pas beaucoup de personne qui ont cette ambition d'apprendre le game dev et qui vont au bout d'un projet !

Bon courage pour la fin et à plus tard pour les feedback :)

oh wow, c'est super !  C'est aussi du taf de faire ça, mais c'est super intéressant pour la communauté.

Je serais curieux d'avoir un aperçu de la liste de tâches finalisée avec les 165 réalisées hehe. En tout cas hâte de voir comment Sunny va s'en sortir D:

Génial ! Garde le rythme !

Excellent ! Le fait d'avoir réussi à intégrer une histoire et des boss complètement cohérents avec le concept très arcade du jeu est génial. Curieux de voir les prochaines idées de planète/bille !