Hi, really like the graphics, but runs a bit slow in the browse.
Hard and enjoyable! Startup sound too!
Criteria | Rank | Score* | Raw Score |
Overall | #514 | 3.875 | 3.875 |
Enjoyment | #558 | 3.750 | 3.750 |
Creativity | #675 | 3.917 | 3.917 |
Style | #830 | 3.958 | 3.958 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have a cannon absolutely not built to scale for the task you have to perform
Development Time
(Optional) Please credit all assets you've used
Borgen Monospace by Thor Arisland
Linear Beam by GemFonts / Typotheticals
Multiple sound effect from paid asset collection from OVANI Sound
The game is short and enjoyable. UI, music and the gameplay is very smooth for the task at hand.
Extremely well polished! I liked having to nestle my bases within the safe spots of the patterns, it made me understand what you meant by the cannon being too big lol
Very fun core mechanic of this inconvenient-but-very-powerful weapon and friendly fire! Nice take on the theme. The scaling of the weapon and of the enemies was well paced
hilarious! some casualties indeed- it's not MY fault the troops happen to be in the area i want to explode! get out of my way, i must blast the cannon!!!! very fun to play. love the humor- I very much enjoyed the vibes and i'll have to give it another play and see if there is a strategy to win this time around!
Gorgeous game, excellent vibe. The song's really good for the tone of the game, but it might be worth while to try and loop it or else shorten the countdown to match? Music ran out before my timer ran out, which ended up being really....interesting? It felt almost intentional, but I feel like the length of time between the music running out and the timer running out was just a little Too Long to feel like it was supposed to happen.
I was also a bit confused about how exactly to capture the enemy bases? I spent most of my time shooting enemies and trying to avoid allied bases/friendlies, to the point where my Defeat screen glitched out and the enemy stamps completely covered the score text. I somehow captured three bases, but I'm still not actually sure how I managed that, or even when it happened.
I also wasn't actually able to understand the audio feedback of "Allied Base Destroyed/New Allied Base" until the music cut out - not necessarily a bad thing, but it does seem like it might be important to know, so maybe some kind of visual message on screen as well?
Overall enjoyed this game, would love to see a more fleshed out, polished version.
Thank you very much for this feedback!
About the music: it has been composed by PercheSoleil specifically for this game and it's supposed to last the duration of one game. We've had several pieces of feedback like yours nonetheless, and we suppose that the problem comes from the lag on the browser version. Even if the game lags, the music keeps playing at the same pace, which ends in the music running out before the timer ^^'
About the bases: we should have added some explanations indeed. The bases pop up automatically on a random point of the map, so there is no mechanic of capturing enemy bases ^^
About the audio feedback: we didn't want to add extra visual feedback because we thought there was already a lot, but maybe it would have been worth it ^^
Thank you again for trying our game and taking time for feedback. And see you after the voting ends for an updated version of the game! π
Ah! That's on me, I completely missed the "allied" part at the beginning about securing bases, so I thought the number at the bottom for X/10 Bases was about enemy bases somehow. That makes a lot more sense, and having gone back to try again it feels a lot more responsive. Will def have to play the desktop version in order to try and actually win though, lol. Thanks for clarifying, and best of luck!
This was a hard laugh. It's hard to make comedy in a sci-fi setting, but I loved how you balanced the tone of the premise.
Holly Molly the music is stressing me out !
Realy cool concept, and laugth hard on the ending (Got the French ref :p)
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