Thanks!
Salchworks
Creator of
Recent community posts
Thanks for playing! I showed your comment to our artist and musician, they loved the feedback! Dispite all the issues and how sad I feel sometimes that the player experience isn't exactly what I wanted right now, we are all super proud of what we've done. You're game is super cool too! I'm working through it right now and loving it, very fun.
Thanks for playing, and for the feedback! You have some awesome suggestions that I'll totally implement, having the lazers lock up is brilliant, I've noticed a lot of people getting really confused with why they died at the start. It will also be much better to let the player use 'e' for melee attacks and resources outside too, I dont know why I didn't think of that. Having all these issues, especially the high cost of repair components and the lack of spiders make me feel really bad, but that's just what happens in such a short time span.
Your game looks so cool! I'll definitely be checking it out.
Thanks for playing, and for the feedback! I agree, the tutorial definitely needs work. I wanted to make it a step by step guide with more hints rather than a wall of text, but I ran out of time. I'm really happy to hear you enjoyed it, after the judging period ends I want to lower the cost of the repair components, it makes the start of the game way too long and I want people to be able to mess with the power cell mechanic.I just played your game and really enjoyed it! Super fun, I love puzzles.
Thanks for your comment! You bring up a lot of valid points; rebalancing is definitely required for basically everything.
I want to lower the radiation for each component and make all the repair components cheaper as soon as possible. You're right that many of those costs were made to lengthen the runtime, but I think it is way too much right now.
You actually found two bugs. The spiders are supposed to spawn in the base each time you enter after a certain point, and it looks like they only do it once. That definitely makes the game way worse and infinitely harder; I'm very sorry about that!
The camera in the second area, player hitbox, attack, melee, and enemy animations are also on my fix list. Time just really got away from me in this jam. The whole second map got deleted on the last day, and I ended up pulling an all-nighter to get it in its current state.
Thanks so much for playing and for finishing the game! I really appreciate your feedback and will work towards improving this once voting ends!
Current bug list:
- Corpses near the player will continue to deal damage after the enemy dies
- Some dialogue from the Mechanic stretches outside the screen
- The player is sometimes unable to access the inventory menu near the Engineer
- The player can be soft-locked if they remove their original Power Cell before they make a new one
- Adding monster parts to the refiner multiple times deletes the parts added
- Spiders only spawn once when they should spawn in the base each time after a certain point (this is really, really bad)
- Bullets will be blocked by corpses even after they collapse
- The Engineer will say <Null> if you talk to him again after he is done speaking instead of repeating his dialogue.
- The area to click for melee attacks is ambiguous
- The camera is off center in the second map