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salembwt

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A member registered May 25, 2022

Recent community posts

(1 edit)

That did it, thanks! Looking forward to playing through it

Edit, loved it!

Tried the new patch, still got the same issue

Running on windows 11, using the version off of itch but the steam version did do the same.

Most recent in the logs folder:

Godot Engine v3.4.4.stable.official.419e713a2 - https://godotengine.org 
OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 3050 Ti Laptop GPU/PCIe/SSE2 
OpenGL ES Batching: ON   
ERROR: Failed to init steam api. Is Steam running? Is the plugin activated? Did you do the setup in ProjectSettings > SteamAPI   
at: call (modules/gdscript/gdscript_functions.cpp:774) - Failed to init steam api. Is Steam running? Is the plugin activated? Did you do the setup in ProjectSettings > SteamAPI 
ERROR: You're running an exported build. Steam integration will only work if the game is launched by Steam. Either upload this build to Steam or create a file in the same directory as your exported build named 'steamapp_id.txt' with just your steam app id in it.    
at: call (modules/gdscript/gdscript_functions.cpp:774) - You're running an exported build. Steam integration will only work if the game is launched by Steam. Either upload this build to Steam or create a file in the same directory as your exported build named 'steamapp_id.txt' with just your steam app id in it.

The game loads, and I can even hear the character moving if I manage to press the start button, but all it displays is the godot splash screen. If I maximise the window the splash disappears and its just black, if I run it through steam its the same except the steam overlay also bugs.