Running on windows 11, using the version off of itch but the steam version did do the same.
Most recent in the logs folder:
Godot Engine v3.4.4.stable.official.419e713a2 - https://godotengine.org OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 3050 Ti Laptop GPU/PCIe/SSE2 OpenGL ES Batching: ON ERROR: Failed to init steam api. Is Steam running? Is the plugin activated? Did you do the setup in ProjectSettings > SteamAPI at: call (modules/gdscript/gdscript_functions.cpp:774) - Failed to init steam api. Is Steam running? Is the plugin activated? Did you do the setup in ProjectSettings > SteamAPI ERROR: You're running an exported build. Steam integration will only work if the game is launched by Steam. Either upload this build to Steam or create a file in the same directory as your exported build named 'steamapp_id.txt' with just your steam app id in it. at: call (modules/gdscript/gdscript_functions.cpp:774) - You're running an exported build. Steam integration will only work if the game is launched by Steam. Either upload this build to Steam or create a file in the same directory as your exported build named 'steamapp_id.txt' with just your steam app id in it.