Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

saltysal

16
Posts
2
Followers
17
Following
A member registered Mar 24, 2019 · View creator page →

Creator of

Recent community posts

Really amazing art! The game gets brutal pretty quick, so I didn't get very far

With the onscreen tutorials, it was pretty clear what needed to be done. The mechanics were fun, since breaking things is always fun. If you're going to build on it tho, I'd add things that move or slightly harder targets. Like shooting birds or something that are moving, since it's just a high score type of game in general.

I remember this one from IGJ. Checkpoints are pretty close, so it never feels too difficult. My feedback on level design might be to introduce the elements a bit slower (maybe the player doesn't die to the spikes immediately, and he can see how the gravity pulls the player in the first section, then spikes come in, then the bouncy sections come in). Since it's a pretty small game overall, this isn't a big deal, but worth noting if you're making more levels in this way

Great start to this game. I love the fast paced nature of it. Feedback for it would be to add some more obstacle types that challenge the current controls (maybe battle rooms to test more of the shooting, different types of jumps aside from the wall jumps). Very fun base tho

The difficulty would be just right if the controls were a bit tuned. For instance, the jumps would feel much better if the player didn't lose horizontal speed on the jumps. Additionally, it feels like you lose horizontal speed when you shoot, and that shouldn't happen either (unless you have a good game design reason for doing that)

The difficulty would be just right if the controls were a bit tuned. For instance, the jumps would feel much better if the player didn't lose horizontal speed on the jumps. Additionally, it feels like you lose horizontal speed when you shoot, and that shouldn't happen either (unless you have a good game design reason for doing that)

Beautiful game. Really tough controls, but I found that just going for it (long steps) really pays off.

i loved the art in this!

suprisingly tough, but it was a nice topdown game

Very interesting concept overall. Good work putting this together for a jam, now it just needs moar!

The visuals were awesome, and it had a good theme overall. Good job!

Really simple and fun game! The feedbacks are very pleasing on the eyes

love the music progression as you're clearing the rooms. I might be a noob, but it took me a second before i realized i had to press space on the floor switches to trigger them

It's pixel art, you can't really increase the size. Look for pixel perfect cameras in your game engine, and use the sprites that way.