Hi, Im excited to see the new additional contents. Even though I have to reprint the book, it's a small price for the enhanced version.
So I want to ask sth: will you add yes no oracle on this addition?
Thanks.
Hi again, Logen!
I made a review of this game in my blog post. Please have a look and feel free to correct me if there's a misinformation. Thanks!
https://samakechi.wordpress.com/2023/07/29/fps-one-page-solo-rpg/
Hi, Logen. No worries! Real life should always take priority so I can understand.
So regarding the failure, even if I have less Luck dice than the required success I still roll anyway? For example I encountered Survival challenge with 3 boxes and I only have 2 Luck dice left?
Thank you for taking your time responding. Appreciate that.
BTW, I did a playtest where I moved to the next area on success or failure, I guess I played on easy mode haha. I'll put the replay on my blog soon.
I see... Tbh the idea never occurs on my mind. Because usually, at least for me, folding zines is one and done thing, never got the need to unfold for anything else. The way you told me is actually a good one, I will print my next cairnacter that way then. And, you know, maybe some thing needs to be pointed out. But thanks for the reply!
EDIT : Well whaddya know! You already wrote to print two-sided. So I guess it's just me being dumb and hasty skipping the instructions. Sorry. My bad.
Hi, Logen!
I've done 2 runs of the game so far, one with just the system and rolling dice and the current one with a bit of journaling roleplay (I have more fun this way). But on both I found myself in a dilemma on how to treat a failed check / rolls. Sure I can decide myself what to do on failures like on 1st run I immediately reroll my remaining dice until I succeeded / ran out of dice, and on the 2nd I decided that the day is failed and I didn't get any of the reward.
My question is :
How do you treat failures on this game? I want to be as close as your intention when I finally play and document it on a streaming / video sharing platform / podcast.
Heck, I should've asked if I'm even allowed to make content with this game?
Thank you in advance!
So for example, following the available setting, if I define “expert machinist” as a knack, I can use the +1 dice to any stat check involving tinkering with machine? Like persuading to trade an item with my repair service, or fixing machine in a hurry for survival, or operating machines in a fight etc? Is the die single use only or is it permanent?
Honestly before you say that the bonus die / knacks are not tied to any stat, my isntinct is to define a knack based on a stat
Also, will there be any new setting for the game?