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So for example, following the available setting, if I define “expert machinist” as a knack, I can use the +1 dice to any stat check involving tinkering with machine? Like persuading to trade an item with my repair service, or fixing machine in a hurry for survival, or operating machines in a fight etc? Is the die single use only or is it permanent?

Honestly before you say that the bonus die / knacks are not tied to any stat, my isntinct is to define a knack based on a stat

Also, will there be any new setting for the game?

Yes, if it makes sense (it's your game, your call) you can use the +1 with an stat or roll. And yes it is permanent.

Regarding new settings, I was working on a straight Western expansion, and had thought of doing a few more, but other projects took over the mindspace. I might go back to it.

Okay, now I understand how knacks works, just hope I roll something later, haha.


Thanks for the answer! Looking forward for the updates.