And if I install and run the windows version, it cannot find the saves from the Linux version
Samantha Trappu
Recent community posts
First of all: The new update is awesome. The Linux version finally works fine out of the box. I only found the feature to mute the game with del weird (noticed when creating a new char and fixing a typo in the name)
But I have one question: Where are the save files this time? The last version had them in ~/.toa-data, but those get ignored now. They also don't appear in the installation folder where they were in prior versions (and where they were when I run the previous windows version with wine). I would quite like to continue with my old save files.
Thank you :) For now I am using the Windows version with wine, but that is really quite slow and has its own small glitches (no reason to fix those, as wine shouldn't be used for Java games anyways, but that was the only working solution for now)
Keep up the good work, I look forward to the next release ;)
The version on Linux is pretty much unplayable rn, since everytime you press an X button within the game it crashes with this:
X Error of failed request: BadCursor (invalid Cursor parameter)
Major opcode of failed request: 2 (X_ChangeWindowAttributes)
Resource id in failed request: 0x7c0008d0
Serial number of failed request: 2539
Current serial number in output stream: 2540
AL lib: (EE) alc_cleanup: 1 device not closed
Only the numbers change sometimes. I've tried both the default java version from my distro (openjdk 11.0.12) and a version from Oracle themselves (1.8.0_301) and both fail with this error code. (Running with java -jar TalesOfAndrogyny.jar) As far as I know this seems to be related to X11. If you want to reproduce my setup in a VM, I am using Debian 11 with Cinnamon.
The executable never seemed to actually work, since it complains about a missing TalesOfAndrogyny.json, which doesn't seem to exist anywhere.
When I click on a few things in the main menu, the game crashes. I opened the progress, closed it, opened the options, clicked on close and the game crashed.
Did not properly load asset in advance: sounds/Click2.wav
Did not properly load asset in advance: ui/option/Bar.png
Did not properly load asset in advance: ui/option/Dongle.png
X Error of failed request: BadCursor (invalid Cursor parameter)
Major opcode of failed request: 2 (X_ChangeWindowAttributes)
Resource id in failed request: 0x54656d61
Serial number of failed request: 2567
Current serial number in output stream: 2568
AL lib: (EE) alc_cleanup: 1 device not closed
Oh, I never saw that, since it is hidden in the installation folder, that you don't visit, if you install via the desktop program.
When I just used chmod, nw did start - after a very long loading time, but gave a lot of fontconfig errors and warnings. But at least the character view was there now. The were status bars though, that looked like they were cut of by the end of the window.
When I added the patch from google drive, it was broken again: nw didn't start and ./Game was unchanged (still with missing references etc)
Why does it recommend to install nwjs 0.45.6 instead of the current stable release? (0.53.1)
The Linux version seems to be broken. There is no view of the character during the whole creation process or the selection of the content and as soon as one finishes that, the game crashes with "ReferenceError v is not defined". Trying to open the menu with Esc during the creation wil crash the game with "ReferenceError storecl is not defined". That makes the current version literally unplayable sadly.
Debian 11 with the official itch desktop program