Thank you very much. I think I get it now.
SamFernFer
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Are we allowed to use negative boolean operations like, for instance, creating a half-sphere by subtracting a parallelepiped from it or creating a parallelepiped with a cut corner by subtracting another parallelepiped from it, both cases using up 2 shapes towards the shape count? Here, you mention cutting shapes is allowed as long as they are merged together, so could negative boolean operations possibly be allowed as long as they do not split the shape into multiple (the result is still connected)?
Good luck! I really recommend the Game Maker's Toolkit and Brackeys YouTube channels. Brackeys is mainly about Unity, but unfortunately he has stopped making videos, and GMTK is about gamedev in general. This is a very important video by GMTK, at least for me. I am looking forward to seeing your work in this jam!