Oh on lazergrrl discord im called Lazertron9000 and am the owner
Sandwich_Generation
Creator of
Recent community posts
Hey, the game is totally broken atm, cus the backend I was using got bought my amazon and shut down..So you can only play vs bots or local multiplayer.. I am planning on fixing it tho, re-making backend myself + also taking the game down from everywhere and just having the game in one place (Steam) cus having it up in many places is also a hassle. If u still wanna access the last full version I will send u a Steam key (that full version has been on steam for a long time but unlisted)
Im brand new to itch. I am having a go at a devlog for my game here.
Currently my game is a draft. Does that mean people cant read my devlogs? Other people dont seem to be able to open the link to it.
Which leads me to another question. Should I make my game public? It has *just* been started, If I make it public now it could get really bad reviews as its just at the 1st working prototype stage. Also ive read on other forum posts that like on other stores the 1st days of going live are important to make a good impression.
Ive asked about that in another forum post but got 0 replies :(
Hi, I'm new to itch.io !
I have game that I've just started. Its at the very very 1st playable prototype stage. Is is a good idea to make it playable on itch.io in its current state? My idea is to use feedback and metrics to guide its development. I'm just worried that it could be like steam, where the early builds could get poor reviews which could kill it even after its updated.
Also I noticed there are devlogs here. Should I start one of those? Whats the benefit of that. Thanks!
More details.........
I've never made a multiplayer game before. I had an idea for one, built up a working demo (with just local multiplayer) in a couple days and brought it to the local game-dev group meetup. It went down well, in fact an artist (with an impressive portfolio) was interested to work on it. We are both just making this for fun. My plan right now is..
*Add multiplayer + some kind of lobby system
*Add metrics
*Throw it up as a html 5 game on itch.io without making any other changes (remember the current state of the game is just the very first interation, just about 2 1/2 days work) I picked itch cus Ive never used it before and it seems cool.
*Work on it and use feedback + metrics from itch to help guide the development process.
ps. I could even go so far as to put up the *current* build! Which only has local multiplayer. You'd need to play it on the same machine with keyboard or gamepads