I sensed a potential in the idea but couldn't extend it further. And that includes more meaningful game mechanics and objectives, like you've mentioned. The idea felt too good to pass up on for this jam and wasnt sure when I'd get that opportunity again. Glad to have participated and learn new stuff!
Santhosh B
Creator of
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The Minecraft hit sfx was my last-ditch effort to put in some sort of audial queue. It was during the game presentations I truly understood the power of music and sounds.
Yes, this was my first attempt at any sort of level design. I believe a multi-path system would work well.
Thanks! I appreciate your comment
This was my first 3D game from scratch, I have come an understanding that level designing is a nightmare in Unity, I am better off making entire environments in blender and importing them onto Unity (I'm sure there are better workflows that I am yet to discover and learn).
Umbrellas, awnings and even passing clouds - that is actually a very good idea. Gamifying real world objects and environment. Yes, I will be working on this game further. In the game, I used a free unity add-on called "Shadow Detect" by GloomyGlowStudio. While I appreciate and acknowledge the powerful add-on that they have made, I'd like to make one from scratch myself.