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A jam submission

Sizzling Summers - GDK Summer Jam '24View game page

Stay in the shadows... to avoid crippling health. It's summer.
Submitted by Santhosh B — 4 hours, 37 minutes before the deadline
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Sizzling Summers - GDK Summer Jam '24's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#74.4004.400
Fun#123.2003.200
Gameplay#142.6002.600
Overall#143.0803.080
Visuals#153.4003.400
Sound Design#171.8001.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Hey, great game! I like your take on the theme and the minecraft hit sound was a nice touch.
I wasn't too sure on where to go the first time playing through. It would be nice to get more clarity on where to go. Overall, I think the game mechanic was intuitive and related to the theme. Nice job!

Developer

The Minecraft hit sfx was my last-ditch effort to put in some sort of audial queue. It was during the game presentations I truly understood the power of music and sounds. 
Yes, this was my first attempt at any sort of level design. I believe a multi-path system would work well.
Thanks! I appreciate your comment

Submitted

Nice and simple game. I suggest adding controls either in game description or in-game and maybe a goal flag/area or sorts to entice the player to head in that direction. I liked the idea of staying in the shade so you don't lose health. I'm glad to see that health is lost at a good rate. I'd love to see a couple levels added and maybe some player interaction with the environment (opening umbrella or awning, drop a plank of wood, etc). 

Developer(+1)

This was my first 3D game from scratch, I have come an understanding that level designing is a nightmare in Unity, I am better off making entire environments in blender and importing them onto Unity (I'm sure there are better workflows that I am yet to discover and learn).
 
Umbrellas, awnings and even passing clouds - that is actually a very good idea. Gamifying real world objects and environment. Yes, I will be working on this game further. In the game, I used a free unity add-on called "Shadow Detect" by GloomyGlowStudio. While I appreciate and acknowledge the powerful add-on that they have made, I'd like to make one from scratch myself.