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Sapphirefx

21
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2
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A member registered May 04, 2022

Recent community posts

(1 edit)

Магазины скорее всего были придуманы для предметов, а не малышей. Плюс, их (малышей) тоже много за забег можно получить. Было бы логичнее понизить шанс на выпадение монет, или завысить цены в магазине. Вот что реально нужно, это менеджмент малышей. Допустим комната Сатаны, можно купить предметы или малышей за других малышей, а стоимость работала так:

Ситуативный: один малыш

Хороший: два малыша

Мегахорош: 3 малыша. 

Таким образом можно было бы избавляться от ненужных малышей, и получать нужные предметы, или бебиков. Но это также может сыграть злую шутку в будущем забега. 

Probably not. 

:) 

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Thank you! But it seems to me that the sprite with animation is so-so.

But if you think about it, in many decks it is useful to use a mask. 

You're right, and the mask does do a bit of damage.

I have an idea for another good brother. Ghost Mask - worth only 100 hearts. It has two, even 3, new mechanics. It can only be put on another brother, while preserving the past properties of this brother. First, the mask can throw a chain, and pull the enemy to itself by 1 cell. It can do this if the enemy is no further than 7 cells, and no closer than 2. The second is complete invulnerability to the attacks of absolutely all enemies. Enemies who approach the brother with a mask, just pass through without causing damage. Mask can kill  shovel only or "Altar of Sacrifices". Переведено при помощи Google translator. 

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Mom's shovel - replaces the usual shovel. It has two properties, the first of which was one discovered, mother's shovel digs a hole into which the enemy falls, and it closes, while giving 25 hearts. Second property: you can dig up one of the cells without dealing with a brother or monster. After ignition, a fossa in which a heart, a coin, a 5 coins, or a pill. But may nothing fall out. The hole is buried immediately after the object is lifted. Always damned, worth 99 coins. If a what, I translated it through a translator, so maybe there may be problems with the text. 

Brother Polyphemus shoots huge tears, but he has a low rate of fire. Costs 150. Personally, I think that this toddler would be useful in many combos, but by itself it is not very good. For this, the price is low. 

I have an idea, if there is water in the location, then you can put a water kid in it, which attacks enemies on neighboring lines. It is placed only in water. Or something like that. 

I came up with a new baby. Brother Max. He has 1 unit of health, even a fly will kill him in a collision, but he has a shield, for 5 charges. When this shield breaks, Max emits a wave of enchantments that deal a bit of damage, and push all enemies to their starting point (Only works with those enemies that are on the same horizontal line as this kid). After this attack, the baby does not die, but remains until he is damaged. It costs 100 hearts, it is charged as much as the "Cube of Meat".  


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Hi, again I have a good idea, the author of which is "Kapustinek". Alternative deck. I wasn't thinking about how to get it, I was thinking about one guy, just in case that idea was in the game. Sister Maggie - Shoots bloody tears, inflicts less than Brother Bobby, but when hit by an opponent leaves a bloody puddle that slows down and deals little damage, and disappears after 30 seconds. The rate of fire is the same. Here's the sprite and the GIF. 

:>

Yeah, that's a really cool idea! If you add the differences between the locations, and the features, then this can change the race quite well, because it is very cool when each race is coordinated from each other. Just like in Isaac. 

Yes, I understand. I also write through a translator) 

Great idea! But personally, I think it would be better that an object, a child, a monster, can only be tested if you meet it at least once in a standard game. So interest in learning content would be maintained (Translated from Google translator, I say this, in case there are errors in the sentences)

Hey! I was also thinking about tained versions of familiars!  I would like Sister Maggie, as a replacement for Brother Bobby, naturally with changes. The idea of a tained chad is completely gone! 

The idea seems to be good, but here you need to think, because a banal improvement in the chances of a good store or heart is not interesting. It would be much better if the gameplay changed for each character in a coordinated way. And if you add, not as much as in Isaac. Because quality is better than quantity.  

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Hey, hello again! I have a cool unit design. He will be a "stone spectator" when the attacking babies shoot, he attracts most of the tears to himself and returns them, causing them damage. This works even for truckers. He cannot directly attack the kids.  Thank you if you finished reading! Ps Lol, noticed one small jamb on the splice. Maybe I'll fix it later.  

Thanks!

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Hey, I have an idea for one baby. He will be like a coward from PvZ, When the enemy is next to him, he hides in his hat. If he is eaten by a zombie, then when he dies, he will emit a fart 3x3, which pushes back enemies, and imposes poisoning.