Like I already told you, I think you have such a clever concept with so much potential. I wish the cheat objects were imbued with a little more comedy, maybe the ways I could cheat at the game become more and more ridiculous with each game. I think it would also be interesting to further dive into how the pieces from one game could be used to dominate another.
saroufim
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I think you've created quite a unique experience, something I could see being recreated as a real-life museum exhibition. I think the usage of real footage alongside the 3D graphics makes for a nuanced surrealism, one that feels authentically human and artificial at once.
Kudos for experimenting with hand-tracking and all these different techniques that we haven't seen in class yet. Maybe it would be nice to customize the doorways a little more to reflect the space we're about to enter? I would like to extract some meaning from this experience and not strictly wander around.
Very moving story, very sad to play. I think it would be interesting to lean into the unfairness a little more; while some areas are briefly dangerous, most of the map still feels relatively chill to roam around in. More stealth sections I think would make sense here.
The references throughout the game to the boat and the ocean as goalposts felt quite foreboding. Knowing the tragic fate of many refugee families who try to flee oppression by boat, I did expect an unhappy ending here.
I'm sure it was no small feat building an environment that three vastly different characters could navigate together. The puzzles were actually satisfying to get through and had every player contributing to the goal.
I like the arcade section at the end in contrast with the previous vibe, you're showing off a wide variety of design and coding skills which I think is commendable. The penguin gunshots are funny at first but could be toned down a notch.
Really interesting concept, framing the experience of being a woman as a losing game. The retro collage style is a feast for the eyes and is a conceptually cohesive decision for your topic. Very clever, funny yet thought-provoking mini-games.
I think the pacing needs another look; try to give more time in between win/loss states to allow the message to sink in. I think the difficulty level is appropriate, but some leeway for mistakes or dwindling lives could allow more room to get the hang of it and enjoy the challenge.
I really like the overall vibe of the game, I think your characters are super cute and fun to control. The concept and sound design are also well balanced.
I found it a bit confusing what was triggering a win, sometimes I would run into an enemy and win. I also feel like I didn't need to use both characters to play the game so maybe some more teamwork obstacles?
I think this game is a beautiful display of empathy and a stress-inducing experience. You've built such a complete and convincing environment that really enhances the immersiveness and sense of being as small and vulnerable as a rat.
It was really enjoyable getting the hang of the controls, I would've liked to see some kind of accuracy test or just more room to let loose and run, maybe do something fun for the rat? (collecting things, surfing down something...)
I think you have some truly visually stunning moments in this game. Amateur 3D games can have a certain unappealing look to them but you use the medium in a way that plays into the rougher edges and maintain a graphically coherent gaming experience.
I really enjoyed play-testing your game and I felt invested in your story which I thought was poetic. I wish I could've eased in/lingered in those story moments a little more as I felt confusingly thrust into them instead.
I think you did a great job on the aesthetic. The colors of the space and the overall vibe of the music lend themselves well to the comedy and absurd realism of the concept.
I would've liked to see more options on the egg dish (omelet, scrambled...) with a more unique/precise cooking approach to each to gamify the process a little more and add more excitement to this peaceful slice of life setting.