Hey! My game group tried this and we had an absolute ball! Thanks so much. We loved the mechanics. The only thing we had trouble with was the traitor mechanic and we thought it might be nice if instead of trying to work against the main goal, the traitor/traitor type character could have like a nefarious ulterior motive for doing the quest instead, or some other task they need to complete at the same time.
SassWrites
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Hey all,
I'd love to get involved in a team. I primarily work on TTRPG but am also keen to be part of a game design team as a narrative designer.
I have creative writing experience primarily writing interactive puppet shows for young kids and now as a game master coming up with fun scenarios and one shots for people to play - you can check them out on my itch. I'm also an oral storyteller with an interest in fairy and folk tales.
I think my strength is understanding narrative structure and beats.
Looking forward to any collabs people are keen for :)
Oh and I'm in Australia (GMT+8)
Sass
Hi!
I'm keen to discuss the writer role, embarrassingly I'm not sure what you mean by adding you, but I've given you a follow.
I've done a bunch of narrative heavy writing professionally - I've written about ten different puppet shows for kids. I've also done some writing for my ttrpg hobby making up campaigns and one shots etc.
Happy to show you some examples of my work.
Wow, I love this one!!
You should kickatart it to make a board and pieces that fit the game - particularly I think stackable pieces would be useful as then you could stack the devourer piece on top of other pieces, this would make it much easier to keep track of what was going on.
As it is I'm tempted to create my own pieces from clay!