Could it be missing a null check on an object? Or perhaps destroying an object rather than setting a 0 lifetime and letting the Orx framework clean things up? Just guessing.
Sausage
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Was great to meet you at the PAX Rising stand this year. I covered Longspur in my article here: http://alienabductionunit.com/pax-rising-2019.html
Really hoping you get some great voice artists for this.
Ah the music grabbed me straight up, reminiscent of Escape From New York which I love.
And the game.. a little like Nexus on the c64, which I also love. Some animations for the main character would have been nice. But even so, there's a lot to like with a good atmosphere.
Was the mission complete title, a bug or was it an objective complete marker?
Good job on this. Something worth taking further.
This game design is brilliant. The controls and transitions are very fluid and enjoyable.
Music is nice. Graphics are really nice.
The font was just a little tough to read. There were constrains with 64x64 pixels but perhaps text could have been floating tooltip style offset somewhere else on the screen.
But overall, a beautiful game.
This game reminded me of the daft punk movie. Not a lot going on but you can't stop in case something does happen.
And I was too bloody minded to stop. At least I was going to use up all the fuel to see some sort of an end. And I did. And there was an end. And I won't say. Because in life, these are left for discovery by others.
But I never did stop to enjoy the scenery.
The music was good... but felt a little creepy after a while. Is the singer mocking me???????
Excellent stuff. Great looking enemies for such little sprites. Really challenging and keeps you on your toes. I really wanted to make it to the boss but couldn't quite get there.
I loved the "sampled speech" effect.
The intro animations and the menu systems were great. Overall, this had a great 8 bit feel and gave me real SEUCK retro feel.
Would be great to see this concept taken a little further. I wonder too if the player should be able to stop?
Hi Guys, if you are looking for a great 2D engine for the lowrezjam, there is a beginner's guide to the Orx Portable Game Engine located here: http://orx-project.org/wiki/guides/beginners
The main site for Orx is here: http://orx-project.org
A good starting configuration for 64x64 pixels on a 256x256 screen is:
[Display] ScreenWidth = 256 ScreenHeight = 256 Smoothing = false [Viewport] Camera = Camera [Camera] FrustumWidth = 64 FrustumHeight = 64 FrustumFar = 1