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Castle Storm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Enjoyment | #25 | 3.821 | 3.821 |
Overall | #36 | 4.080 | 4.080 |
Game Feel (playability and control) | #42 | 3.786 | 3.786 |
Aesthetic (sound and visual) | #49 | 4.071 | 4.071 |
64x64 Authenticity (was it truly lowrez?) | #82 | 4.643 | 4.643 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice game! I included it in my compilation video series of the Low Rez Jam games, if you would like to take a look :)
Really nicely put together; a complete and well-implemented fun game. The font is, as noted, a little hard to read, and it's sometimes hard to know why you're not allowed to buy a thing -- is it because you haven't bought one of the pre-requisites, or because you don't have enough money, or because you've bought it already -- and that does break the immersion somewhat. Watching a Lord attacking the enemy castle is highly amusing. Nice work!
Very fun! I did have so problems reading the text but I also have bad eyesight so that could be the problem. Anyway, great entry...very clean + lots of polish. Nice work!
Fun game with great music. Unfortunately I ran into few bugs. During my first playthrough money income stopped after I built a wall. During my second playthrough I couldn't build any buildings after archer barracks. I'll be looking forward a patched version. Keep up the good work!
I'm going to be doing an Android version soon, I'll fix the button issue then, as there will be some changes to controls anyway. Still, apologies for those getting it. :(
Very fun game! I had the button bug bit still very enjoyable! Solid entry! :D
Superb clear, though the gold number could have easily been 1-2 pixels bigger to make it easier to read - lot of work here, congrats!
Very smooth! Nice, clear design with a bit of depth! I quite enjoyed it!
Very nice game! I especially liked your keyboard-only controls and the minimap. I found the gameplay a bit too slow, some economy options and a more aggressive AI would spice the game up. But anyhow, great game.
Not bad, man! This isn't exactly my style of gameplay, but I enjoyed it, so I'm positively surprised!
Text was tricky but the game was really fun once you got a hang of it. Well done man! Gonna burn an hour on this when I get home from work.
Took a little while to read the text and get an idea of how the game worked, but it is coming together.
It would be nice if there was a way to get money to roll in faster.
Thanks for all the feedback, I had heard of this glitch with the buttons before I released but wasn't able to replicate it myself, so I'm sorry for those running into it!
This game design is brilliant. The controls and transitions are very fluid and enjoyable.
Music is nice. Graphics are really nice.
The font was just a little tough to read. There were constrains with 64x64 pixels but perhaps text could have been floating tooltip style offset somewhere else on the screen.
But overall, a beautiful game.
Oh, so much fun! ^^; Except I kept running into glitches. Like, sometimes, when upgrading a barracks, I couldn't spawn soldiers from that or other classes. Or how it would constantly switch between types but never allow me to spawn soldiers or buy things again.
Aside from those glitches, I think this was top notch! ^^;
I could probably play this game for hours! Super fun.
Oh, wow! Intuitive gameplay, very nice graphics, cool, music. In overall, very polished, the menus and everything. I didn't even realise it's playable with mouse too, because the keyboard controls are really perfect. I liked the small fonts, kinda hard to read sometimes, but it worked in overall and took just a little bit of space which is nice.
Weren't you ask for small font on Twitter? I think you solved it really well.
I like it! The game was engaging for several minutes, I really did want to see what would happen.
The animations are all really cute, and I love the mini map. Great work on that.
I thought the fonts were a little hard on the eyes though: especially in a game where numbers matter so much, I had a hard time getting used to them.
You also worked so hard on getting a pixel perfect look to everything, but I think the transparencies you're using for the impacts, the clouds and the smoke break the look. I really suggest you try just make them opaque. Just own the solids and use your color choices to give the impression of depth instead.
Very nice little game with a good gameplay :). However, It's very difficult to read the text. This is really awkward to try to understand the game tutorial with this very small font :p.