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saviduhk

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A member registered Oct 03, 2020 · View creator page →

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The ships controls would be fine if the asteroids didn't suddenly accelerate. Perhaps a break mechanic, so I could do a instant stop and turn to continue shooting asteroids rather than avoiding them the entire time. 

It was fun when I was lucky with the spawns, but the spawn to fire time should be increased for the enemies as I died way too many times to a ship that spawned directly behind me...

Was really fun but got stuck at level 7! It started becoming tedious as I felt I had no control over the jump and just flew like a rocket! But love the presentation! And the clever level design, need more big slime usage! 

Was fun zooming around as the characters, so perhaps make bigger levels that make use of the speed.

Took me an embarrassingly long time to realize my health was tied to the jumps. Would be pretty fun if I could play more with the ricochet! Was a shame it was so short. And wasn't sure what the purpose of the lasers were.

Was quite fun once you got the hang of it! I wasn't certain if the other character was a friend or foe at first. I assumed I was competing against it! 

Pretty fun to play on the earlier levels. Loved messing around with the jump and rocket! 

The controls became quite clunky on the more complex levels. :c Which made it a little less fun. Perhaps "space bar" for jumping block would be great! (For me at least feels very intuitive as its common in a lot of games). First time playing it I got confused as to which block I was controlling and thought the game was glitched....