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SayOze

16
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1
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A member registered Feb 19, 2020 · View creator page →

Creator of

Recent community posts

(1 edit)

Thank you :) Yeah, it was kinda hard to pursue the way we had planned and that‘s what we came up with... But we learned so many things to apply initially, next one will be a charm 😅

Thank you, mate... If you're interested btw, for planned but unrealized features, we decided to use a concept with individual gameobjects for the photons :)

Thanks a lot :) yeah, it took us some time to get the levels balanced and we realized the recharge for the last battery and the energy usage of the last hole device are broken, so you can't use the full potential... That will be fixed :) Again, thanks a lot for playing ;)

I love how the instant bouncing restricts you to a tiny frame for decisions. Great game!

Haha you're so right!

That's really cool! Love the shading & the interpretations of 'hole'.

Yeah, the game feels very well! Wold love to be able to drop stuff without adding velocity in the future.

The movement feels really nice on this one!

Yeah, Lanthanum is right, really pushed me towards trying to beat it, it's nice!

Appeared to settle after a while of playing for me

That's well made, man. This could be worth working on a bit more, it's actually fun.

Nice, you fixed it! Amazing! Reminds me of old CS maps...

Well, that‘s really well made... Kudos, mate!

Yep, seems to be broken, buddy... Reporting from FireFox.

Super neat looking game! Expanding on this artstyle could really take you somewhere.

The overall polish is really nice! Did you make these assets? They're beautiful.