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sbebular

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A member registered Jan 02, 2023 · View creator page →

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That's the result of a few mistakes on my part. The game won't start the fight if one of the skills is a duplicate - this was initially something I had done intentionally to prevent the player from adding copies of the exact same skill, but I didn't provide a sufficient explanation of how skill selection works, and the game would likely have been better off without making that check.

Regardless, thank you for your interest.

Overall, simple and effective. The game's mechanics are easily understood, while the effort put into the bosses keeps it from becoming boring too quickly. The implementation of the theme, if basic, is amusing in its own right - the fact that combat revolves around throwing cinder blocks at sheep (and later, eldritch monstrosities) gives the game a charm it wouldn't have otherwise.
The only real issues I noticed were from the final boss - the boss itself is very spongy relative to the variety of its attack patterns, and it's hard to tell where its laser attacks will hit at times.

Thanks for giving it a look. I had wanted to do more for the game jam version, namely smarter enemies, more content, and randomizing player skill/effect choices and enemy encounters, but ran out of time. I've given some thought to what I could do with the battle system in the future - I'm not sure I would focus on craftable skills to the extent that this version does, but working on them gave me some ideas I may not have otherwise had.