Play game
Boss Rush Jam 2023 Entry's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
CONTROLS | #57 | 2.558 | 3.000 |
USE OF THEME | #64 | 2.239 | 2.625 |
FUN | #81 | 2.025 | 2.375 |
Overall | #108 | 1.617 | 1.896 |
BOSS DESIGN | #114 | 1.066 | 1.250 |
SOUND/MUSIC | #125 | 0.853 | 1.000 |
ART/VISUALS | #125 | 0.959 | 1.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
The player's attacks consist of "makeshift" actions made by mixing together a skill, which determines what panels the attack will hit, and an effect, which determines what happens to targeted panels.
Does your game utilize the PlusMusic plugin?
No
Did you use any third-party plugins other than PlusMusic?
No
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Comments
If you do decide to amp up the visuals, I think a red outline of where the attack will go and how much damage it will do would help a lot as well.
It's a really nice idea but the realisation doesn't follow! Please updated it :D
while the visuals leave a lot to be desired I believe the Idea has a lot of potential, the concept is very smart and impressive indeed thus good job.
Unfortunately I couldn't finalize the settings for the second fight...
That's the result of a few mistakes on my part. The game won't start the fight if one of the skills is a duplicate - this was initially something I had done intentionally to prevent the player from adding copies of the exact same skill, but I didn't provide a sufficient explanation of how skill selection works, and the game would likely have been better off without making that check.
Regardless, thank you for your interest.
Hi there! Congrats on submitting to your first game jam! I think this has a lot of potential! I would've loved to see some art and hear sound, but I totally understand how overwhelming programming is and how it'll eat away at your time. I think some things that could help your game would be writing descriptions about what each base attack does. I know doing this in-engine is tricky, so maybe you could write them out on the Itch page itself! That way players don't have to guess what they're getting into on their first run. Overall though, you should be proud of what you accomplished in such a short amount of time, and I hope you continue working on this project after the jam!
It's obviously a very early prototype and I don't want to judge the game as it is, but there's place in the indie genre for tacticals with craftable skills so I can see some potential.
Thanks for giving it a look. I had wanted to do more for the game jam version, namely smarter enemies, more content, and randomizing player skill/effect choices and enemy encounters, but ran out of time. I've given some thought to what I could do with the battle system in the future - I'm not sure I would focus on craftable skills to the extent that this version does, but working on them gave me some ideas I may not have otherwise had.