If you do decide to amp up the visuals, I think a red outline of where the attack will go and how much damage it will do would help a lot as well.
Play game
Boss Rush Jam 2023 Entry's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
CONTROLS | #57 | 2.558 | 3.000 |
USE OF THEME | #64 | 2.239 | 2.625 |
FUN | #81 | 2.025 | 2.375 |
Overall | #108 | 1.617 | 1.896 |
BOSS DESIGN | #114 | 1.066 | 1.250 |
SOUND/MUSIC | #125 | 0.853 | 1.000 |
ART/VISUALS | #125 | 0.959 | 1.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
The player's attacks consist of "makeshift" actions made by mixing together a skill, which determines what panels the attack will hit, and an effect, which determines what happens to targeted panels.
Does your game utilize the PlusMusic plugin?
No
Did you use any third-party plugins other than PlusMusic?
No
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