Thank you very much for the feedback. I love to know how other people experience the game. This game was the most difficult among the three that I posted in this GameJam. Did you get to play the other two games that I submitted? I hope you have time to try them :)
Sci-Nimations
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If you enjoyed this game, you may also enjoy FastSloth & CrazyGator at https://dagovenera.itch.io/sloth-gator or SneakyTurtle & FierceOwl at https://dagovenera.itch.io/sneaky-fierce
If you enjoyed this game, you may also enjoy SneakyTurtle & FierceOwl at https://dagovenera.itch.io/sneaky-fierce or BraveDeer & TricksyTiger at https://dagovenera.itch.io/bravedeer
If you enjoyed this game, you may also enjoy FastSloth & CrazyGator at https://dagovenera.itch.io/sloth-gator or BraveDeer & TricksyTiger at https://dagovenera.itch.io/bravedeer
Today I released BraveDeer & TricksyTiger, my newest hand-drawn game about animals surviving the food chain. The game is cute, fast-paced, and very challenging. It is the third game of a series themed on the interactions between herbivores, carnivores, plants, and energy, illustrating how herbivores balance grazing with escaping from predators (carnivores) and how such balance affects their net energy. The game is available at https://dagovenera.itch.io/bravedeer
The hand-drawn art is meant to illustrate how nature looks on a child's mind; on the other hand, the game mechanics illustrate the feeding interactions between herbivores, carnivores, plant, and energy, providing a fun way of teaching children about trophic ecology. The game is also fun and challenging for adults and I hope that you enjoy it a lot. It was made at home by me and my daughter and we would love to hear your feedback.
An example of the GamePlay is available at
This week I released SneakyTurtle & FierceOwl, a cute hand-drawn game about animals surviving the food chain. The game is the second of a series themed on the interactions between herbivores, carnivores, plants, and energy, illustrating how herbivores balance grazing with escaping from predators (carnivores) and how such balance affects their net energy. The game is available at https://dagovenera.itch.io/sneaky-fierce
The hand-drawn art is meant to illustrate how innocent and cute nature looks on a child's mind; on the other hand, the game mechanics illustrate the feeding interactions between herbivores, carnivores, plant, and energy in a more realistic fashion. This game provides a fun and sensitive way of teaching children about trophic ecology. The game is also fun for adults and I hope that you enjoy it a lot. It was made at home by me and my daughter and we would love to hear your feedback.
An example of the GamePlay is available below:
Last week I released FastSloth & CrazyGator, a hand-drawn game inspired on Thalassocnus spp., a group of semi-aquatic sloths that existed millions of years ago in what is now South America. The game is the first of a series themed on the interactions between herbivores, carnivores, plants, and energy, illustrating how herbivores balance grazing with escaping from predators (carnivores) and how such balance affects their net energy. The game is available at https://dagovenera.itch.io/sloth-gator
The hand-drawn art is meant to illustrate how innocent and cute nature looks on a child's mind; on the other hand, the actual game mechanics are meant to illustrate the actual interactions between herbivores, carnivores, plant, and energy in a more realistic fashion. This game provides a fun way of teaching children about trophic ecology without making the topic seem an open display of cruelty. The game is also fun for adults and I hope that you enjoy it a lot. It was made at home by me and my daughter and we would love to hear your feedback.
An example of the GamePlay is available below:
What about submitting three games? I already submitted one game to the Jam and I'm very close to finish two more. I'm working on bugs that I haven't had time to fix in months because I was busy with my teaching job. The three games are related; I was originally planning to use them as levels of a bigger-game but I ended up splitting the project in three games.