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SciBear Games

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A member registered Jun 24, 2022 · View creator page →

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Neat idea! Enjoyed it overall, but found it was better to sit in one spot because I couldn't tell where the enemies were coming from to turn and face them fast enough while moving, which felt like it defeated the purpose. Cool concept though!

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the theme wasn't necessarily being 'random', just 'roll of the dice', so we went with having dice being the weapon type of the main character which can be seen in some of the dialogue. unfortunately, the gameplay ramifications of this just barely didn't make it into this version due to the jam's time constraints, so I understand where you're coming from. along with that, themes that we tried to hit on with the story included concepts of luck/fate of unlucky circumstances. thanks for playing though!

thank you for playing!

thanks for the feedback! valid point for sure, definitely going to take a look at how much we should put in next time around

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absolutely incredible quit noise

also, cool UI in the bottom right

neat game, original idea! definitely would be curious what a version with more mechanics would be like

thanks for playing! if youre curious, the crates were actually a part of our inventory mechanic that we had to cut in order to finish before the time limit, despite having it mostly done

ah sorry to hear that, the door locking system I threw in last minute definitely wasn't ideal, thanks for trying the game though! 

yeah haha, unfortunately in the rush to have something completable we forgot to enable a health system on the player too since we had it off for the dev phase x.x

thank you for playing!

thanks for the bug report, glad you enjoyed!