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Scikōr Games

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A member registered Jul 21, 2017 · View creator page →

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Thanks! I would like to see your game when it's done!

Gioco molto bello! L'aggiunta di nuove meccaniche a ogni fase è ben fatta, anche il design dei livelli, ma il nemico che spara ai laser è stato un po 'difficile hahah
Sarebbe bello fare un effetto sul doppio salto in modo che il giocatore sappia che ha già usato il secondo salto. L'arte è molto buona, spero di vedere finito questo gioco!

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Page on itch.io : https://scikor.itch.io/demofinalscale

Hallo! Robert here to talk about Final Scale!

In the link above you can check the Demo of the game I will talk about :)

Development history

This project started in the #musicgamejam more than a year ago, with a game that uses notes inside a musical scale as platforms.

If the player jump in a platform that is out of scale, he falls!

The mechanic of Platforms inside a Musical Scale is not easy for players, so the game needed a lot of feedback so anyone could pass even if they don't understand scales.

Each level has a different Musical Scale, starting with the easiest one, C major.


The instruments in the game give the player new movements powers and change the music.

These movement powers were the most difficult part to program. Player can dash, slow the time and FLY and combine all that while going through the level, with means, bugs! But after a lot of effort on fixing problems, it is well polished and working fine!

In the game you will have seven planets to visit. Each one has stellar shapes throughout the level that need to be remembered by the player, who upon reaching the end must solve a memory key, placing each shape on the stage in the correct order that appeared to release the crystal of that level.

Memory Puzzle


And there is the challenges mechanics in the levels, like a bunch of lasers, moving spikes, and strange eyes that follows you!

Thanks for reading! And if you like the demo, please consider checking it out!

The beginning: Scale Space Trip (Gamejam)

Cminorlevl

Actual state : Final Scale on Steam

LINK : https://scikor.itch.io/demofinalscale

Valeu pelo feedback! Sim ele é um guaxinim preguiçoso kk, a ideia era usar poucos comandos, e eu gastei a maior parte do tempo fazendo arte e animação que é a area q gosto. Vou tentar arrumar o problema q citou. Obrigado por jogar!

Valeu cara! Primeira jam de 48hrs q participo kk

hahaha I loved your voices! Thanks for playing! As a developer playing several times I made the mistake of finding it easy to play hehe. I will make some changes. Again, thanks!

Thanks for the feedback! Yep that's a great scale, due to the short time I could only mount one level and C major would be very easy, but as a tutorial level would be great, thanks for the review!

My idea with the disappearince of the platform was to make the player move faster and did not have much time to think about the right note, then player would try to decorate the scale and ignore the wrong notes, but I think is a bit too fast hehe. Thanks for the feedback and for playing!

Thanks for this great review! Yep, I had some fun too in making this game :D. The song was made in fl studio in the C# minor scale, same as the game platforms scale, that means, it's sounds good for the ears. Thanks for the feedback and for playing!

Thanks for that great feedback! About the bass power i think is because as developer you end up playing a lot and thinking that is to easy and I don't wanted an O.P. mechanic.  Again Thanks for playing!

Yeah hahaha that was the idea, thanks for the feedback! and remember just give back the instrument to the alien friend :D

I made the adds and changes. I had to change the events and insert other type of solid for the diagonal. It's all on the v2 template! =)

Thanks for your purchase! 

Yes, I understand the need for these animations for the ramp section. One solution would be to set the angle of the player when it was on a ramp type object, hmm thinking here, it may seem strange. Making the animations and defining when you are on the type ramp object is the most correct. Thanks for the feedback, I'll try.