Thanks! I would like to see your game when it's done!
Scikōr Games
Creator of
Recent community posts
Gioco molto bello! L'aggiunta di nuove meccaniche a ogni fase è ben fatta, anche il design dei livelli, ma il nemico che spara ai laser è stato un po 'difficile hahah
Sarebbe bello fare un effetto sul doppio salto in modo che il giocatore sappia che ha già usato il secondo salto. L'arte è molto buona, spero di vedere finito questo gioco!
Page on itch.io : https://scikor.itch.io/demofinalscale
Hallo! Robert here to talk about Final Scale!
In the link above you can check the Demo of the game I will talk about :)
Development history
This project started in the #musicgamejam more than a year ago, with a game that uses notes inside a musical scale as platforms.
If the player jump in a platform that is out of scale, he falls!
The mechanic of Platforms inside a Musical Scale is not easy for players, so the game needed a lot of feedback so anyone could pass even if they don't understand scales.
Each level has a different Musical Scale, starting with the easiest one, C major.
The instruments in the game give the player new movements powers and change the music.
These movement powers were the most difficult part to program. Player can dash, slow the time and FLY and combine all that while going through the level, with means, bugs! But after a lot of effort on fixing problems, it is well polished and working fine!
In the game you will have seven planets to visit. Each one has stellar shapes throughout the level that need to be remembered by the player, who upon reaching the end must solve a memory key, placing each shape on the stage in the correct order that appeared to release the crystal of that level.
Memory Puzzle
And there is the challenges mechanics in the levels, like a bunch of lasers, moving spikes, and strange eyes that follows you!
Thanks for reading! And if you like the demo, please consider checking it out!
The beginning: Scale Space Trip (Gamejam)
Actual state : Final Scale on Steam
Thanks for your purchase!
Yes, I understand the need for these animations for the ramp section. One solution would be to set the angle of the player when it was on a ramp type object, hmm thinking here, it may seem strange. Making the animations and defining when you are on the type ramp object is the most correct. Thanks for the feedback, I'll try.