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Sciman101

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A member registered May 04, 2016 · View creator page →

Creator of

Recent community posts

Oh wait, my mistake! I forgot to update to the latest firmware, it works fine now! Sorry for any confusion.

Same error still, unfortunately :( Here’s the error my Playdate is spitting out.

components/textSprite.lua:36: invalid bitmap size: 3x0
stack traceback:
  [C]: in field 'new'
  components/textSprite.lua:36: in method 'updateText'
  components:textSprite.lua:17: in field 'init'
  CoreLibs/object.lua:70: in global 'TextSprite'
  room/setupRooms.lua:50: in field '?'
  roomy-playdate.lua:140: in method 'emit'
  roomy-playdate.lua:156: in method 'enter'
  main.lua:117: in function <main.lua:113>

Hope that helps!

Same issue here

Love it! There’s something so appealing about software and apps that feel like they were made for like, the Nintendo DS in terms of charm and feel.

Are there any plans on making it so birthdays added to contacts show up in the calendar?

The game is also available on Steam, I couldn’t disable downloads there. I’ll probably re-enable them for itch soon

Oh man this rules

Nah, I mean on the desktop app, when viewing your library Though a display like what the collections page offers would be nice

Would a grid-based view for collections ever be considered over the current vertical list? I’m on an ultrawide monitor and for me especially it feels like the vertical list isn’t using the space available, especially now that I have a fair number of games.

Thank you! Yeah, the way flowers work is they only stick if you touch the ground after picking them up, same as Celeste with it’s strawberries. Glad you enjoyed it, though!

Thank you! :D

Haven’t gotten very far but I’m enjoying it so far! Is there an official area to report bugs, though? I feel like everyone dumping them into this comment section would get hard to keep track of

Hell yeah!

I’m sorry for your loss, may she rest in peace.

Games that continually screw with you are the best, this was great :D Good job!

This is really cool! I wanted to do something similar for a while but never got around to it - kudos for using Godot!

Yeah, that’s how it’s supposed to work - I made this game a while ago so tbh I might have done a bad job balancing it, haha.

No worries, weird - the way the game works, if you take an enemies tile, you get that tile, and all adjacent tiles flip so if they were the enemies color they become yours and vice versa, while all adjacent empty tiles are claimed by you. The way you’re describing it, is this what happened?

Is there an image? I don’t see anything

Yep, thanks!

Man, everything you guys make is so good. Great work, loved playing through

When I try to download this through the desktop app, it doesn’t give me an option to download the actual game, only supplementary files - could you tag the main game as windows, so that the app should recognize it?

I like it! The dynamic between the characters is fun and the skull gimmick is nice, only critique I have is the camera could really get janky sometimes. Otherwise nice job!

Fun little game - though the start of level 3 feels kind of unfair

I’m going to do some bugfixing and stuff, but I’m planning on releasing a Mac and Linux build soon!

Super curious to see what you end up doing! See you again in 5 days

I like it, the atmosphere felt really strong even though there was no audio. I might change the controls to be space to jump, but otherwise I really like what you've put together!

Lol, thank you!

Cute idea! The randomness can make it a little annoying to replay, but I think it works really well for a jam game and you could expand it into something more if you wanted. Good job!

Cute and simple! I feel like it could work with the theme better, but I enjoyed playing it and just chilling. The music really helped set the mood - good job!

Thanks!

Not too bad for a first run! Glad you enjoyed

Thank you so much! Hope you enjoyed it :D

I love the presentation of this whole thing, nice work!

Thanks!

Thank you! That's some very high praise, hopefully it ends up pretty high up in the final results

Thank you! I'll be sure to keep that stuff in mind for a post-jam build

Thanks man :D Here's hoping!

Thanks! After all this feedback, I'm definitely interested in expanding on the concept more

(1 edit)

The walljump is a little finnicky, yeah - you need to hold the button against the wall, the tap jump.

Also I'm not sure for your other question - the way the game works is the button timer goes down as long as the key is held, and each timer maxes out at 1 second. Theoretically tapping it would work, it'd just drain for as long as you tapped.

Hope it was ok for you, regardless!

Thank you!