It is necessary :D
Screaming Brain Studios
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I've gone ahead and added a 'Neutral' gender option, at least for the Human names and a nice long list of names (Elven and Alien male/female names are already randomly assembled from prefixes and suffixes based on harder or softer sounding consonants, but they are pretty usable as gender-neutral names, but I might go back through and implement the option for them later) As well as a little Randomize button that shuffles all the selected settings, just for fun lol.
Agreed! I've been trying to figure out a way to separate gender-neutral names from the existing name lists, but I might have to just make a new set of names for the gender-neutral category
I'm also trying to work out a reasonable way to read custom names/suffix/prefixes from a file or something, so users can add their own, but that's another challenge heh.
I went ahead and uploaded .zip versions for this pack! I'll have to go through and upload others, but you can find .zip versions of all of my packs on OpenGameArt.org!
The main problem is really that the source images are already incredibly small, so the modified versions I have are all 128x128 and there are no larger texture sizes.. Some of the original images were a bit larger, but you can use all of them however you like since the Golgotha textures are all CC0 as well!
I am not particularly familiar with Clip Studio, but I am definitely in support of adding the SBS assets to anywhere that would make them available to more people! I am just uncertain about this process, so any information you could give me to point me in the direction of this would be awesome! Thankfully, everything is CC0, so they ARE freely distributable in any form!
Always on Top is a nice idea I can probably implement!
I almost went with Shift+Shortcut keys originally, but decided it was a bit annoying dealing with key combinations, so I picked the F-keys for simplicity heh. I had only briefly considered that the user might run into the issue of pressing those keys when Pixel Picker was not the current focused window. I'll look into fixing things so the F1-F3 are global instead of dependent on PP having the focus!
Ahh! I may have never caught the Restore button not working with the drag-n-drop if you hadn't said something! I'll go ahead and fix that up tonight!
Truly not sure why it would suddenly make Windows Defender act up, all I even did was add the drag-n-drop function, which shouldn't have made much of a difference. I'll have to do some digging
That's actually not a bad idea for an addition! Wall tiles can already be un-iso'd by using the opposite Iso-Left or Iso-Right rotation/skew buttons.
As it is not quite implemented yet, you can currently (not 100% perfectly) un-iso an isometric floor tile by applying the opposite iso-rotations to it, though there is a little editing required. For example, one way to un-iso a floor is to first load an isometric floor tile:
- Tile *2
- Iso-Left rotate
- 90 Degree Rotate Right
- Iso-Left rotate x 2
This produces the original square version of the isometric floor tile in the center of the render, and just needs to be cropped out! I'll see if I can narrow down a reasonable approach to automating this process with a button