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Screaming Brain Studios

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A member registered Jun 16, 2017 · View creator page →

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It is necessary :D

I've actually wanted to do that for a while! I have some ideas..

I'm hoping to do more focused packs like this!

I hope you find them useful in your work!!

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I've gone ahead and added a 'Neutral' gender option, at least for the Human names and a nice long list of names (Elven and Alien male/female names are already randomly assembled from prefixes and suffixes based on harder or softer sounding consonants, but they are pretty usable as gender-neutral names, but I might go back through and implement the option for them later) As well as a little Randomize button that shuffles all the selected settings, just for fun lol.

Agreed! I've been trying to figure out a way to separate gender-neutral names from the existing name lists, but I might have to just make a new set of names for the gender-neutral category

I'm also trying to work out a reasonable way to read custom names/suffix/prefixes from a file or something, so users can add their own, but that's another challenge heh.

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Oh good!! I rebuilt and uploaded things so hopefully that fixed the issue. I think I am also bound by the limitations of the software/game engine I am using to build the Name Generator, and it doesn't have access to clipboard (Copy/Paste) functions :(

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Hmmm.. I may have to look into it a bit, as it seems to work fine on my end! There shouldn't be anything disabling or preventing anything from happening that I can find, but I will do some digging! Have you already tried uninstalling/reinstalling? 

OH, good catch!! I must have accidentally converted things to *.bmp during my renaming/resizing process on accident! Thank you! I've gone ahead and uploaded the fix!

Okay, I might have spoken too soon.. I do have at least half the textures ready to go. I forgot I made the textures for this pack using multiple tools, so I have to scale some of them down, but I'll at least upload the textures I have so far!

Agreed!! I definitely need some more stains and overlay textures

I went ahead and uploaded .zip versions for this pack! I'll have to go through and upload others, but you can find .zip versions of all of my packs on OpenGameArt.org!

This is just beautiful! I hope you don't mind me sharing the link with others!

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They are CC0/Public Domain! It does show the license in the 'Asset License' section under More Information or in the page Tags, as well as the description on my profile! All of my packs also contain a license file for clarification!

Sorry for the incredibly late response! I do have the textures for these still available, and it wouldn't be too much trouble to zip them up into an additional pack! 

Sadly, none of these are officially spherically mapped or set up as skyboxes, but you can use them as static backgrounds, or modify them in whatever way you need! I'm working on a pack of environment maps/skybox type backgrounds that would work, but it's not quite done yet! 

This is excellent!!

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The collection on OGA might not even be complete either, now that I'm looking at it.. Here is a link to a repository containing all of the Golgotha textures!

The main problem is really that the source images are already incredibly small, so the modified versions I have are all 128x128 and there are no larger texture sizes.. Some of the original images were a bit larger, but you can use all of them however you like since the Golgotha textures are all CC0 as well!

They are actually modified/resized from an old public domain texture collection (Golgotha) so I'll have to go through and zip everything up into pack, but it is still possible to find the Golgotha textures in their unmodified form on Google or OpenGameArt!

If I can do it with the free version, that would be awesome!! 

I am not particularly familiar with Clip Studio, but I am definitely in support of adding the SBS assets to anywhere that would make them available to more people! I am just uncertain about this process, so any information you could give me to point me in the direction of this would be awesome! Thankfully, everything is CC0, so they ARE freely distributable in any form!

Created with the help of abandoned software! Everything has been created using the features of the software (edge blending, texture synthesis, or patch-based synthesis) to convert and modify various public domain photographs or images into seamless, usable textures! 

Oh gosh, I haven't done any tree rings or tops for stumps or anything like that yet, though that would make a good addition to my texture collection! I'll see what I can pull off! 

These were made using a program that does not have the ability to export transparency! This is one of my older asset packs and I've been meaning to revisit it to fix this very issue

Oh wow, this is just beautiful!!

Please do! I'd love to see what you make!

Perfect!!

Absolutely gorgeous!!

I did, yes! All of them were made using abandoned texture software, custom procedural surface textures, and a series of filtering steps to spherize and shade the final planets! Looking forward to seeing what you make!

Thank you so much, I'm very glad you find them useful!!

This is awesome, thank you for sharing!!

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I might be able to fix this issue, with some effort.. My guess is since not all the textures were made using the same tools, I may have had some alternate settings for a few of the renders. Good catch!

Yes, you absolutely can!

Very glad you find it helpful!!

It's appreciated, but you don't have to credit me unless you want to! These are all CC0/Public Domain!

Thank you so much for catching the various issues for me, by the way!

Always on Top is a nice idea I can probably implement! 

I almost went with Shift+Shortcut keys originally, but decided it was a bit annoying dealing with key combinations, so I picked the F-keys for simplicity heh. I had only briefly considered that the user might run into the issue of pressing those keys when Pixel Picker was not the current focused window. I'll look into fixing things so the F1-F3 are global instead of dependent on PP having the focus!

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Ahh! I may have never caught the Restore button not working with the drag-n-drop if you hadn't said something! I'll go ahead and fix that up tonight! 

Truly not sure why it would suddenly make Windows Defender act up, all I even did was add the drag-n-drop function, which shouldn't have made much of a difference. I'll have to do some digging

That's actually not a bad idea for an addition! Wall tiles can already be un-iso'd by using the opposite Iso-Left or Iso-Right rotation/skew buttons.

As it is not quite implemented yet, you can currently (not 100% perfectly) un-iso an isometric floor tile by applying the opposite iso-rotations to it, though there is a little editing required. For example, one way to un-iso a floor is to first load an isometric floor tile:

  1. Tile *2
  2. Iso-Left rotate
  3. 90 Degree Rotate Right
  4. Iso-Left rotate x 2

This produces the original square version of the isometric floor tile in the center of the render, and just needs to be cropped out! I'll see if I can narrow down a reasonable approach to automating this process with a button