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That's actually not a bad idea for an addition! Wall tiles can already be un-iso'd by using the opposite Iso-Left or Iso-Right rotation/skew buttons.

As it is not quite implemented yet, you can currently (not 100% perfectly) un-iso an isometric floor tile by applying the opposite iso-rotations to it, though there is a little editing required. For example, one way to un-iso a floor is to first load an isometric floor tile:

  1. Tile *2
  2. Iso-Left rotate
  3. 90 Degree Rotate Right
  4. Iso-Left rotate x 2

This produces the original square version of the isometric floor tile in the center of the render, and just needs to be cropped out! I'll see if I can narrow down a reasonable approach to automating this process with a button

(+1)

I actually needed this info !  Seriously thanks!