Thank you mate!
I really appreciate it.
I hope these games helped you and your friends to have more fun during boring lectures :)
Sometimes i write posts directly on itch.io which can be found on the specific game page. I have written only two so far (about HLC and HOT), which are not quite interesting due to the lack of any visualization in the form of screenshots / concepts.
The YouTube channel is a great idea that I've been thinking about for a long time.
What stops me is that the video requires additional production time and the English in such videos will be with a strong Russian accent :D
Thanks for the feedback!
I tried monetization on the "Yandex Games" platform and to be honest, the income was not worth the ruined gaming experience of the player. I am not sure that in the future I will use other monetization methods other than optional donations or paid games (for worthwhile projects).
As for the drawing distance, I'll do something about this in the new update.
An open-world track is also under development :)
So, considering that this is the second open world request (huge feedback for me btw), I will start developing it as an update for High On Track as soon as I finish with a small update for my other game.
I do not know how long it will take me and I do not promise that the world will be any big, but I think it will turn out to be a fun new game mode.
I will create posts about the development process :)
Thanks for the feedback and rating! :)
I think the open-world tracks will be included in the sequel or update of this game, if I get to its development.
By the way, at a late stage of development, there was an idea to create a large track, the task of which would be to collect the stars scattered on the track, without time limit. Something like the courses in Super Mario 64. It would have been more fun than linear tracks, but I didn't want to spend more time on development than I already had.