fantastic! I look forward to it.
EMCL
Recent community posts
This was quite good. It had a really good selection of example games, and was generally aware of all the rogulike controversies over the years not just the current forever roguelite/like one.
If I had to nitpick, I'd say some of the claims about roguelike community sentiment on the game seem a bit vague in their justifications. Rot13 or a similar obfuscation on the roguelike code might help the code get shared more (people might not want to post all their answers)
But I really enjoyed it and will be sharing it with others!
My code:
Ro4 NH4 AB4 KR1 MS0 UW4 TT1 CW3 AD4 XC1 DC4 OD2 D12 PM3 Le4 DFx ES2 BA4 DO1 DR4 Sp1 DU3 HR- DD4 KK3 MC0 BI1 TM4 FT2 OT1 PD4 8H4 RR1 LE3 DQ3 SP4 ND3 CQ4 DA3 UE3 SS3 PB2 VS2 MR1
I find the Itch App really useful. But it feels like it's designed either for collections of less than 100 games, or for someone who started aggressively curating lists from the get go.
The problem here is that itch.io will sell you dozens/hundreds of games at once, and trying to browse the list of all games is beyond impossible.
I don't know what the solution is, but access to the My Purchases->Bundles from the website in app would be a start (even better if you could use them as a negative filter)
I think I prefer the old speed. Is it possible to make it an optional change?
I've been playing a few days in game each IRL night and haven't had any trouble finishing the machine section but it has been very intense. Tonight I wasn't even close to reaching red despite many errors.
It's not a big deal though if the old speed was stopping other people from playing the game.
Recently when trying to download games through the itch app I will often have a game start downloading but give no sign of download speed or progress (despite saturating my bandwidth.)
I've found that if I check the app log, one of two things is happening.
a) The App is ignoring a smaller game I've manually set to the Active Download and continuing to download a large file from a different queued download
b) It is cancelling/bailing out the active download and resuming it again over and over. several times per minute. In this case the download progress (according to the app log) typically involves downloading 200-500 bytes of garbage for every 1 byte of progress. On my current connection this is completely impractical and renders using the store pointless for any non-tiny game that would be frequently updated.