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sebgull

12
Posts
2
Followers
A member registered 95 days ago

Creator of

Recent community posts

Spicyyyyyyy game! Nice use of the letter Y, also very dramatic scale-ghost-progression. I was wondering about a scoring system (how would you even do that for improvisation algorithmically!), but I liked that you addressed that in the story. I think I'm going to open a DAW now and make some music ;)

Took me a while to figure out that there's a shop to ugprade your ship ;) First ship upgrade lost me all my canons (which was probably intended?). Nice game, has a good feel to it and it's easy to lose track of time while playing.

Nice tower defense game. An explanation of the buildings would've helped me. I tried to build some walls, but in the end it was cannons all the way for me. I had a rig, didn't understand its purpose and... built more cannons and upgraded them. Was fun though! :D Also, nice music, really ties everything together :)

Cute game. Thanks for the explanation in the description, helped me out a bit to figure out what I should do. I liked the spherical music. I found it a bit hard to see the shapes I should get and later on to get the exact number of circles to complete the game (though I managed to succeed!). Nice concept!

Cool interesting game. I really like how the mood of the game changes every now and then. Feels like "everything is different now", while at the same time you keep using what you already learned. Also, the world feels pretty interactive, really nice animations.

"Now you're thinking with scalable blocks" :D Strong portal vibes, nice. I kinda tried scaling the last exit sign, would've been a nice easter egg. ;) Also is there some marker that shows me how large a block can scale? Some seemed to be infinitely scalable, some seemed to have clear bounds.

Nice game, fun idea! And I didn't even deadlock myself while pistoning around, so nice level design :) Would play more levels of this.

Cool game, interesting concept. I liked the black hole character :D Also the background vocals in the music in combination with the stars give the game an almost psychedelic vibe. Well done!

Nice game, I really like the aesthetics and the music. Took me a bit to figure out how to build towers: Click the weapon in the menu, then click where you want to place it. A blueprint or change in cursor would've helped here.

After I initially secured my platform the enemies don't really seem to scale up. I would've liked to need a bigger platform to fight against hordes of enemies :) It could also be fun to build a path to other platforms to discover powerups (like new weapons or tower upgrades).

Anyway, I had fun!

Nice concept, good bokeh :D It was really nice how making the window smaller meant having less depth of field. As a photography enthusiast I enjoyed this!

For a multi monitor setup it looks like the game is using the left-most monitor only (at least under Linux). So if everything is black, just move the window to the left until it isn't ;)

Simple and fun platforming :)

The main menu has a banger of a soundtrack! Also, funny game concept. The first time I followed the tutorial I was immediately oneshotted by the first red enemy :D Next time, I was a bit wiser and rotated myself accordingly. ;) Enjoyable game!