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secretnsfwaltalpha

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A member registered May 02, 2024

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Without using the ANGLE backend, I was getting a crash to desktop when leaving the area outside the bar at midnight in the The Butterfly (nurse) quest, and now I just get a glitchy effect and can go back to the market. I couldn’t find anyone else reporting the same problem, so I’m replying here so that there’s some record of it. I don’t know if the glitchy effect is intentional, though, as it could just be the same bug but with smaller consequences.

I’m still hitting the exact same problem in 0.22.1.

I’m hitting an exception in 0.22.0a in act 3, when Chastity arrives at the manor.

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/combat/combat_goons.rpy", line 23, in script call
    call combat_goon_scout from _call_combat_goon_scout
Exception: Say has image attributes ('angry',), but there's no image tag associated with the speaking character.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "script/flat.rpyc", line 121, in script call
  File "script/flat.rpyc", line 121, in script call
  File "script/flat.rpyc", line 121, in script call
  [Previous line repeated 1 more time]
  File "script/time.rpyc", line 654, in script call
  File "script/myroom.rpyc", line 164, in script call
  File "script/myroom.rpyc", line 164, in script call
  File "script/myroom.rpyc", line 164, in script call
  [Previous line repeated 1 more time]
  File "script/time.rpyc", line 637, in script call
  File "script/myroom.rpyc", line 164, in script call
  File "script/myroom.rpyc", line 164, in script call
  File "script/sleep.rpyc", line 923, in script call
  File "script/a3_manor_bathroom.rpyc", line 87, in script call
  File "script/a3_manor_garden.rpyc", line 208, in script call
  File "script/a3_manor_garden.rpyc", line 227, in script call
  File "script/a3_manor_livingroom.rpyc", line 107, in script call
  File "script/a3_manor_livingroom.rpyc", line 107, in script call
  File "script/a3_manor_warroom.rpyc", line 103, in script call
  File "script/a3_manor_warroom.rpyc", line 103, in script call
  File "script/a3_manor_warroom.rpyc", line 103, in script call
  File "script/a3_manor_easthall.rpyc", line 339, in script call
  File "script/a3_manor_warroom.rpyc", line 103, in script call
  File "script/a3_mansion.rpyc", line 375, in script call
  File "script/a3_mansion.rpyc", line 375, in script call
  File "game/combat/combat_goons.rpy", line 23, in script call
    call combat_goon_scout from _call_combat_goon_scout
  File "script/a3_manor_frontdoor.rpyc", line 114, in script call
  File "script/a3_sleep.rpyc", line 517, in script call
  File "script/a3_chastity.rpyc", line 250, in script
  File "...\corrupted-kingdoms-win-linux\CorruptedKingdoms-0.22.0a-pc\renpy\ast.py", line 2560, in execute
    Say.execute(self)
  File "...\corrupted-kingdoms-win-linux\CorruptedKingdoms-0.22.0a-pc\renpy\ast.py", line 615, in execute
    renpy.exports.say(who, what, *args, **kwargs)
  File "...\corrupted-kingdoms-win-linux\CorruptedKingdoms-0.22.0a-pc\renpy\exports.py", line 1494, in say
    who(what, *args, **kwargs)
  File "...\corrupted-kingdoms-win-linux\CorruptedKingdoms-0.22.0a-pc\renpy\character.py", line 1332, in __call__
    old_attr_state = self.handle_say_attributes(False, interact)
  File "...\corrupted-kingdoms-win-linux\CorruptedKingdoms-0.22.0a-pc\renpy\character.py", line 1151, in handle_say_attributes
    if self.resolve_say_attributes(predicting, attrs):
  File "...\corrupted-kingdoms-win-linux\CorruptedKingdoms-0.22.0a-pc\renpy\character.py", line 1077, in resolve_say_attributes
    raise Exception("Say has image attributes %r, but there's no image tag associated with the speaking character." % (attrs,))
Exception: Say has image attributes ('angry',), but there's no image tag associated with the speaking character.

Windows-10-10.0.19045 AMD64
Ren'Py 8.2.3.24061702
Corrupted Kingdoms v0.22.0a 0.22.0a
Fri Oct 18 02:06:36 2024

The filename is StrayIncubusSeason2-Chapter_1b-pc.zip, so it looks like it was 1b

It didn’t happen when I went back into the character list shortly afterwards after the scene had finished, so possibly I was looking at a scene from the tail end of the previous update and the variable was created when I got to the first season two scene.

I loaded my end-of-season-1 save in season 2 chapter 1, and encountered an exception when trying to look at the second page of the character list (as I thought it’d be a good idea to remind myself who everyone was). stats__lore.rpy line 38 refers to succubus_incountered, which isn’t defined. I guess that’s a typo and the real variable name is succubus_encountered with an e instead of an i.

Regarding issues with characters running out of abilities or softlocks during combat:

It was very difficult to trigger those issues on my end, but I feel like some other changes in the code related to similar issues may have fixed those. With luck, they wont happen again, but let me know if they do!

They do. In fact, it’s effectively worse than before as you used to be able to banish the invader via the cheat menu to recover from the soft lock, and now if you do that, after combat, the camera will be left stuck in battle mode. You can then get it back to normal by interacting with a character, but then in the next combat, the camera will be stuck in the wrong room.

In case it helps narrow things down, the soft lock happens after the combat log says your turn has started, and it’s just that the UI elements that are supposed to be present during your turn, i.e. the cards, inventory and next turn buttons, don’t appear.