Thank you :D
The visuals were kind of an experimentation, and although I'm nowhere close to what some people can do (especially within the Acerola community haha), I'm happy with what I ended up with
Self-Made Goblin
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Thank you ! If you eventually remember the game, let me know, I'd be really interested !
About the edginess, I think both cute and darker vibes have redeeming qualities and can be enjoyed (althouh dark and edgy are different things as well); this time I went the cute route, glad it was the right choice :D
Recognizing the different colors has been an issue throughout the developpement of the game, in part due to the amount of post processing we use
There was a point when white mandrakes were orange instead, so they still looked like yellow ones, but also like red ones, which in turn looked like the pink ones, it was a nightmare XD
Although the final color scheme is way better, I agree that it's still not perfect. Thanks for the feedback !
Congrats for your game !
It was already pointed out but the mechanic of losing money for kinning ennemies is a little weird. Maybe you could have made it so that you get money by killing them, but lose money when getting hit ? That way it would encourage the player to play well, so as not to have to pay health for upgrades
Anyway don't stress it, game jams are made to test things ^^ Cool game