Ooh, nicely done!
semi9
Creator of
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Thanks for playing! You made a good point about checkpoints. I was originally going to have a dozen levels (because it’s the egg number), but I cut it down to ten to make the game a bit shorter without making it too brief. Although it’s still a bit slow to go through them all again!
But having checkpoints at certain levels, or being able to retry from two levels back, would definitely be a good idea!
A strange, almost ethereal house. Eggs are scattered and hidden behind the furniture. You walk around, and search for them. Collect enough of them.
Maybe it would have been peaceful, if it weren’t for the constant ticking of the grandfather clocks.
Find the eggs in time, or the bunny will come for you.
Happy Easter!
Alright, I just beat the game on normal mode! It was really difficult, but that only made it more fun to finally beat it. As I said, I’ve never played an Obervation Duty-type game before, so actually playing one myself was quite something.
I’ll go over some of the anomaly types and anomalies, and what I think of them.
- Object Resizes could be pretty tough, but I got the hang of them later on. They could typically be compared to a nearby object, or they aligned with nearby lines at their normal size.
- Camera Malfunctions were really fun. The first time I spotted one was pretty cool, and I like how searching for them is really different from the other anomalies.
- The Hallway Abyss… Is a menace. At the wrong time, it could easily end your shift without you being able to do anything about it. So, I started only entering the Hallway when I didn’t have a report pending. While I initially disliked it, I think it ended up adding a neat little extra threat I had to keep in mind!
- The lights turning off in the Kitchen counting as Object Movement because it’s simply the lightswitch being flicked was clever. I like it!
- The laundry machine turning on gave me a little spook sometimes. Nice.
And here’s some anomalies that confused me:
- I don’t really get why the extra water bottle counts as Object Movement instead of Extra Object. It’s probably because it was moved from inside the fridge (off-camera), but I feel like that logic could apply to most Extra Objects.
- The eye on the box in Storage counts as a ghost, while other red writing on walls and the bed count as Other.
- I don’t really know what that circular Extra Object in the Toilet is. I first thought it’d be an Other, Ghost, or Light Anomaly.
All in all, I had a lot of fun playing this! Not really interested in remaking the game, but you did inspire me to try making my own Observation Duty-type game, so maybe I’ll make something!
I haven’t played any Observation Duty-type games before, so I’m not really all that experienced, but I had fun!
I did have some slight problems, though;
- Shrink / Grow anomalies felt really subtle. I really couldn’t tell if that cup was slightly bigger, or a box a little smaller unless I saw it change right in front of me. The laundry machine was an exception, since it was right next to a regular-sized one. Maybe these could be more obvious when playing on Normal mode? Like, the cup becoming fruit bowl-sized, for example!
- If I had just reported an anomaly before entering the Hallway while the Abyss was in there, it felt like I plainly didn’t have enough time to report the Abyss before it got me. A chance for a guaranteed loss feels a little… rough.
- The “no anomalies found” and “anomaly removed” texts overlap with the room names in the UI, so sometimes I had to wait for it to fade away before I could see the room I was looking for.
- Clicking the button while it says “report pending…” still changes it to the next sprite, so it’s possible to kinda “cancel” a report to make a more confident one.
- After losing to the Hallway Abyss, the game keeps going in the background, so pending anomalies can still be fixed and you can still lose to anomaly overload while on the Game Over screen.
All in all, I had a great time playing this. Wasn’t able to beat Normal mode (made it to ~3 AM), but it all functioned well and was fun to play! I also quite like this artstyle. Great job!
I made a game that was inspired by your game! I don’t really know how I would tell you about this elsewhere (as I don’t have a Twitter account), so I will hesitantly tell you about it here.
It’s a game where you have to survive until 6 AM, and keep things out by clicking on objects! Please check it out if you’d like!
Had a great time, but here’s some criticisms, as per your request.
I got stuck in the tutorial for a while trying to figure out how to scoop up ice cream. If I’m not mistaken, you need to drag the mouse downwards, and then release left click, on the flavor you want. I feel like the tutorial could be a bit more clear.
Other than that, I think the game would benefit a lot from having a sound effect for each action (scooping up icecream, putting it in a cone/tray/sandwich, adding topping), and maybe some spooky ambience during the nightshift.
All in all, great job! Especially for your first shared project!