I haven’t played any Observation Duty-type games before, so I’m not really all that experienced, but I had fun!
I did have some slight problems, though;
- Shrink / Grow anomalies felt really subtle. I really couldn’t tell if that cup was slightly bigger, or a box a little smaller unless I saw it change right in front of me. The laundry machine was an exception, since it was right next to a regular-sized one. Maybe these could be more obvious when playing on Normal mode? Like, the cup becoming fruit bowl-sized, for example!
- If I had just reported an anomaly before entering the Hallway while the Abyss was in there, it felt like I plainly didn’t have enough time to report the Abyss before it got me. A chance for a guaranteed loss feels a little… rough.
- The “no anomalies found” and “anomaly removed” texts overlap with the room names in the UI, so sometimes I had to wait for it to fade away before I could see the room I was looking for.
- Clicking the button while it says “report pending…” still changes it to the next sprite, so it’s possible to kinda “cancel” a report to make a more confident one.
- After losing to the Hallway Abyss, the game keeps going in the background, so pending anomalies can still be fixed and you can still lose to anomaly overload while on the Game Over screen.
All in all, I had a great time playing this. Wasn’t able to beat Normal mode (made it to ~3 AM), but it all functioned well and was fun to play! I also quite like this artstyle. Great job!