We are designing your personal fleet.
Cruisers, frigates, freighters, barges.
With this fleet the galaxy will be yours soon.
A collection of over 50 ultra-detailed spaceships, ready to use in your own projects.
Hello.
We are very excited to bring you the new massive Kezzel Pass update.
Here you have the extensive list of changes and improvements:
CHANGES AND IMPROVEMENTS IN GAME MECHANICS
CHANGES AND IMPROVEMENTS OF GRAPHICS AND AUDIO:
Thanks for all your support, stay tuned.
We have a huge list of features that we want to implement
More news from Kezzel Pass
https://sentoosam.itch.io/kezzle-pass/devlog/234102/rpg-work-2
During these last two weeks we have been developing the mechanics of the ATTACK and DEFENSE skills.
Now the combat is longer and more dinamic, and the probability of hitting the target depends on the value of the ATTACK skill, while the probability of dodging the enemy shot depends on the DEFENSE skill.
We are also working on the concept of "combat rounds", to have a measure of the quality of the confrontation.
In this way, the combat that inflicts the most damage on the enemy in fewer rounds will give more points.
In the next few days we will try to work on the concept 'repairs' and the MECHANIC skill. This system will allow the player to repair weapons, shields or engine during the trip.
As you can see, we continue to work hard on our Kezzel Pass project.
This time we bring you a major update that includes improvements in the graphic section, as well as improvements in the game mechanics.
We hope you like it.
This is the list of changes and improvements:
- Animations are added on Enemies.
- Pirate Figter's, Pirate gunner and Imperial Frigate graphic changed. Now these units are better differentiated.
- Added animations for Anomalies.
- Restructuring of the torpedo purchase window.
- Repair interface in the configuration screen.
- Restructuring final screen with statistics.
Gameplay improvements:
- Rebalance in crossing/attack costs on enemies
- The prize for crossing is incorporated into the game mechanics.
- Now you earn money when you reach the end in less than a certain time. That money will be used to repair the ship and buy torpedoes.
- The concept of passing is incorporated into the mechanics of the game.
- The repair costs increase as we make passes.
Working on animations.
Hi!
As you can see, I am not a professional cartoonist, so creating graphics for a game and making them look attractive is very difficult.
But it is even more difficult, to create animations.
In animations, the work is multiplied for each frame, and it is very easy to get lost and not get the sensation of movement.
There is no pixelart game that does not have fun and elaborate animations.
Kezzel Pass is no exception, so here are my attempts.
I tried to create animations for all the spatial anomalies and for all the enemies, so that the combat screen had more dynamism.
I hope I have succeeded.
What is your opinion?
By the way, I have used Pyxeledit which is a great tool.
Hi.
We already have a downloadable version of Kezzel Pass.
It is not a final version, but in it, you will be able to test the basic game mechanics.
Kezzel Pass is designed as a casual and fast game that does not require too much time from the player.
You have to cross an area full of dangers with your spaceship without dying in the attempt.
Soon we will be adding more features.
Thanks.
I love the retro graphics and the Pixel art style. I'm a fan of colored pixels and I can't imagine a game without including this style in the art. I love the restrictions on shapes, patterns, and combinations that colored dots impose.
In Kezzel Pass I am using two applications mainly.
To work with the PC I use Pyxeledit.
Pros: The TILE MODE, allows you to easily design cell maps. Cons: Some tools are missing, such as brushes and for handling texts. When I'm on the go I use the iPad with the Pixel Studio, (There are also versions for Mac, Pc and Android) which I love the DITHERING PEN and of course the ease work of the Appel Pencil.
I'm not a professional, so I'm basically guided by my intuition and trial and error. Channels like Pixel Pete on YouTube are very helpful.
As for the design process that I follow, first I look for a basic shape to guide me and then, little by little I perfect the contour and the interior. It's very important to choose the color palette from the beginning, since that will help in the main tone (or mood) and the shadows, although I'm afraid that in this field I'm not very good.
I leave you some screenshots with the process.
Regards.
Hi!
KEZZEL PASS is conceived as a casual game, with quick games lasting between five and ten minutes, in the purest DESKTOP DUNGEONS style.
Set in space and with a 'retro' aesthetic, low resolution and pixelart graphics.
It is being programmed with GODOT (and Pyxeledit for the graphics).
The main concept of the game is a grid of 5 x 5 squares, which represents the map of the passage of KEZZEL. The pass is a point that connects the outer areas of the galaxy with the heart of it, and is used by smugglers, pirates, and fugitives to carry out their illicit activities. The KEZZEL pass is constantly guarded by the forces of the Empire.
It has an entry point (The green triangle at botton right) and an exit point (the green chequered flag up left), and the player has to get from one point to another. In those 25 cells, you can find two types of events:
Cosmic Anomalies: Composed of meteor storms, plasma clouds or comets that the player must go through trying to suffer as little damage as possible.
Enemies: They are fearsome monsters, pirate ships or military ships with which you will have to fight.
The goal is to reach the end point in the shortest possible time and of course, safe and sound.
The pilot has certain attributes (RPG style like navigation skill , attack, defense. etc), various types of weapons (laser and torpedoes) and his ship (With Shields, Hull, and Weapon forces)
The reward is money to repair the ship, buy weapons and attributes to be able to go through the pass again.
I will share the evolution of the development here.
Thanks for your attention.