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Kezzel Pass RPG dynamics

A topic by SentooSam created Feb 06, 2021 Views: 237 Replies: 1
Viewing posts 1 to 2
(3 edits)

During these last two weeks we have been developing the mechanics of the ATTACK and DEFENSE skills.

Now the combat is longer and more dinamic, and the probability of hitting the target depends on the value of the ATTACK skill, while the probability of dodging the enemy shot depends on the DEFENSE skill.
We are also working on the concept of "combat rounds", to have a measure of the quality of the confrontation.
In this way, the combat that inflicts the most damage on the enemy in fewer rounds will give more points.
In the next few days we will try to work on the concept 'repairs' and the MECHANIC skill. This system will allow the player to repair weapons, shields or engine during the trip.

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More news from Kezzel Pass

https://sentoosam.itch.io/kezzle-pass/devlog/234102/rpg-work-2